Appending only bone-vertexgroups to bone_array. This prevents Holes in mesh caused through stonger influences of other vertexgroups.
Polyfill for Math.sign().
Chrome 38 will come with it and Firefox already implemented it.
Updated builds.
Editor: Number formatting.
UI: Simplified CollapsiblePanel.
SVGRenderer: Fixed MeshNormalMaterial rendering.
Editor: Modularised Viewport.Info.
Editor: Added geometryChanged signal.
Merge remote-tracking branch 'upstream/dev' into dev
added simple skinned animation incl. .blend file with vertex groups other than bone-vertexgroups to demonstrate (fixed) exporter bug
WebGLRenderer: Reverted non-hot-path Object.keys(). Moved hot-path ones to single-call paths. See #5186.
Updated builds.
Reverted 4439d901e0e3e9b8a6dd3559a665062ad1988344. Implemented material.visible in Projector. See #5256.
Updated builds.
Merge pull request #5247 from grgr/dev

blender export vertexgroup holes fixed
Use the correct normals for maya exports with more than one mesh

Includes a few other minor refactorings. Fixes #5252
Merge pull request #5259 from sgrif/sg-maya-update

Use the correct normals for maya exports with more than one mesh
Skinning example clean up.
More cleaning on skinning example.
Make OrbitControls mouse buttons configurable