Removed NTAuraStacking.ntj since stacking no longer works!!
Variables remain in NTConfig.ntl for safety
Tested initial repo with NTConfig_MinIngameTime. Just adding vars to each char config and removing having it set in NTConfig.ntl.
Removed Core chickening
Etal Chicken now configurable between CloseD2 and ExitGame
Modified NTToolsThread.ntj - HP/MP max is now steady through game (even if BO/Oak Sage/etc)
Fixed typo with NTConfig_MinGameTime addin within the NTBotGame file.
Added missing NTConfig_WaitAtPassiveSPotForBaal variable into Paladin file
Added automatic belt potion type functions
Added Refresh for belt potion settings
Added Pickit.nip solely for use with NTManualGame
Fixed NTConfig_MessageDeadPlayers and NTConfig_DeadPlayerMsg inside NTHelper.ntj
Added 'debug' variable to NTHelper, set to false by default, removing some of the Say() stuff for normal users.
Fix for sins pre-laid traps for diablo
Adding NTTMGR_FreeGold() function to TownManager
Will check one merchant in each act if you have < max gold
Voyageto wp bug fix & a fix for act4 town wall bug.
Adding chanter script to repo
NTEnchant starter/entry point - used for joining game if exist
revision 163 script failed to upload on prior commit
Added fix for error in izual rush script within NTRush/funcs/Extras.ntl
Fix for diablo walks also included logging event
Folder didnt include on last commit
Added option to exit game on Diablo Walks - Untested
#8
Ignore breakable walls if you have teleport available
#9
Added Druid Baal pre-wave spam variation into DruidPreAtt array