Data structures for lamp update in progress
Both input lamp grid and carve lamp grid in g_lampVoxelGrid, augment with triangle indices for mout
intersection voxel add/remove in progress
Modify mesh to include activeTriangle list - need to change save to file. voxelIntersection still in progress
Make changes compile
draw on 2D version of room walls
Fix numIntersections to reflect change in triangle intersect code
Debugging intersection, triangle and voxels not in correspndence
Voxel removal tentatively working, need to double check
check to see if drawn points are valid before adding to currShadowPixels. removed second initGL.
Testing intersection, this code should be reverted
Fix remove voxels - correct next voxel update and start voxel add/remv, add option to visualize only inactive voxels for debugging
Fix segfault, - need to check that start pixel is inside
testing out - draws to floor of room
Merge branch 'drawing' of https://github.com/xinyiz/shadow into rayVoxelCalc
Add queue for shadow points lamp updates in 3D room, set for psuedo shadow in 3D display