initial commit
basic implementation of normals
simple implementation of scene
updated Makefile
basic implementation of view plane (will add camera later)
added tracer and made simple raytracing possible
added tiff file output
added rendering of spheres
implemented simple anti-aliasing
added info structure for ray hits
added buckets and basic threading
added basic transformations
added basic material and brdf support
added phong shading
forgot file
fixed shading problems when scaling objects
removed rubbish files
started implementing lights
implemented rotation and fixed issue with transformations
added point light