Harm Intent Unarmed Melee Changes: More diverse logs, effects
Manual Merge
Relocates combat log proc as a child of unarmed_attack, adds procs for
checking antagonists and close combat modifiers
Custom item deleted and added to loadout pool
Removes extra breaks

I am dumb
I am dumb

It is what it is.
Adds inhand sprites for the captain's tunic and jacket
Examining robomodules.
Robotic flavour texts.
Solves a runtime when someone tries to mop up blood.

proc name: afterattack (/obj/item/weapon/mop/afterattack)
  source file: mop.dm,45
runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
Randomizes strange seed icons, fixes poppies.
Amendment to the previous.
The chat window has now unlimited backlog size
Map fixes - Vacuum Removal

A number of tiles seem to have inherited settings which are now inappropriate.
Removing these even though the pressure difference between these near-vacuum and standard pressure areas could cause hilarious injuries at round-start.
Merge pull request #7101 from MagmaRam/sprites

Adds inhand sprites for the captain's tunic and jacket
Merge pull request #7103 from Segrain/dev

Robotic appearances.
Merge pull request #7109 from Ccomp5950/mop_fix

Solves a runtime when someone tries to mop up blood.
Merge remote-tracking branch 'upstream/master' into dev
Merge pull request #7118 from PsiOmegaDelta/dev

Dev
Merge pull request #7089 from sabiram/dev

Moves my (sabirm)'s custom item to common loadout pool