Ported Survival01 to Lua

There are three difficulties available, you can switch between them ~~[here](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R1)~~ ingame.

Still some open points, should...
- ~~I add map.png from the allied missions?~~
- you be able to build medis and spys from [barracks](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-2d8fd8a8f219058709870221e874fd33R1240) (without tent) as well?
- the soviets [repair](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R319) their buidlings?
- come additional [paratroopers](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R346) and [naval transports](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R353)?
- the new secondary objectives ([1.](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R249) and [2.](https://github.com/OpenRA/OpenRA/pull/6934/files#diff-55fbe32fb7b1873068357932ff886578R250)) stay?

Pinging @NukemBro , who created this ~~minigame~~ mission.
This becomes a problem when you decide to capture some enemy buildings instead of destroying them. You end up having to kill your own buildings.