framework/base: Add EdgeGesture service.

Based on code of PieService.

Change-Id: I053737e36340a5ec6814b21eb87575f9689c7e88
BroadcastQueue: fix class typo of next receiver

nextReceiver should be cast to ResolveInfo
instead of ActivityInfo since it's ResolveInfo
that is pushed into List r.receivers.
Otherwise nextReceiver will always be null
as there is no ActivityInfo in r.receivers.

Change-Id: Iea3a720e6d7296fedff318643a1b4f5b9fce900c
Signed-off-by: Leavitt Zhang <leavittz@nvidia.com>
qs: sync volume tile icon

Display the current volume level in the volume qs tile

Patchset 2: Remove trailing whitespaces

Change-Id: I2dcf31ab2476883770a01ca1b015e3973417e855
Signed-off-by: Jorge Ruesga <jorge@ruesga.com>
systemui: improve DessertCaseDream immersive mode exit

Change-Id: I9d68e3f2e63467ae2f842a99e0071b562dfb6b15
Signed-off-by: Jorge Ruesga <jorge@ruesga.com>
allow forcing HighEndGfx mode

people have already started fipping the lomRam prop to enable
transparent status bar, this will enable it with fewer
repercussions

Change-Id: Ied6de65276425fa1e7db0bf9da35f1932a355172
Merge "qs: sync volume tile icon" into cm-11.0
Merge "systemui: improve DessertCaseDream immersive mode exit" into cm-11.0
Merge "framework/base: Add EdgeGesture service." into cm-11.0
Merge "BroadcastQueue: fix class typo of next receiver" into cm-11.0
 [2/2] Frameworks: HALO Forward port from jb.

Change-Id: Id1d6baa2ab95ecf405c02c5d82732d1f545fc10a
PS1: Initial port Fix conficts with notification LED Fix derp Major derp HALO Mods Rebase Fix blackist, code clean and added some TODOs
PS2: Fix build
PS3: Fix bubble sometimes doesn't respond on new notification
PS4: Align halo icon
PS5: Keep floating app in recents and disable transparent layer temporarily (NOT INCLUDED)
PS6: Fix conflict after recent merges
PS7: Cosmetic fixes: Fix buttons layout in status bar. Status bar button holders show halo + qs switch on notification and qs edit mode + notification switch on qs. Update new margins size. (PARTIALY INCLUDED)
PS8: Rebase Clean white spaces Toggle on/off from notification shade icon (remove red X) Standardize behavior (remove option to reverse tap/double tap)
PS9: Remove references to LayerActivity
PS14: Rebase
PS15: update halo strings to prevent conflict with latest changes
PS16: Wrap all things! Modify halo behavior
PS17: Get the correct activity stack: this makes all windows in the same stack to get the floating mode
PS18: Stop pop-out on rotation
      Catch "silent" notifications
PS19: Rebase
PS20: Rebase, fix conflicts with recent merges
PS21: Fix missing commit messages from previous undefined patchset (19) and other conflicts
Change-Id: I257b7109cc1efd146a1e7096143f45c4f9dc8f98

Conflicts:
	packages/SystemUI/res/layout/status_bar_expanded_header.xml
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
HALO: make windows moveable and scaleable [WIP]

Change-Id: I8c3118f6d548dc70f186454fb8d15a4bae9bbeb0
Power menu QS tile (1/2)

- Simple press goes to power menu dialog
- Long press goes to reboot dialog

Change-Id: Ica86831bf02be60b88a693b6367be6f08e705ba6

Conflicts:
	packages/SystemUI/res/values/cr_strings.xml
Power menu into navring targets (1/2)

- This commit use the intent added here: 0efd6981a6c4b299204b8d4f5495bddb5049f30e

The intent added in  core/java/android/content/Intent.java is called when power menu is choosed

Change-Id: Ifcf898ce7e3221fc67c18b2a54806ef344f68e7f
[1/3] base: allow disabling non intrusive incall ui

Change-Id: Icbc1ccef75cb297da8a7974ed451da8b4e6e9b9b
 Navigation bar dimensions (1/2)

- Change height when in portrait
- Change width when in landscape
- Option to enable or disable nav bar

This is partially ported from SlimRoms
Thanks to @kufikugel

Change-Id: Ic2bfb32684c3d74062d123266db1516e09d92fb6

Conflicts:
	policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
Frameworks: Advanced low battery indicator options (1/2)

Based on a idea I saw on Liquid and from CR3C0 (thanks guys) which we
modified to an extended version

This commit introduces following new SlimBean modes to indicate low battery

     * 0 = show dialog + play sound (default)
     * 1 = fire notification + play sound
     * 2 = show dialog only
     * 3 = fire notification only
     * 4 = play sound only
     * 5 = none

Due that notification is a unique SlimBean feature some words on it. Notification
behaviour is the same as Pop-up. User can dismiss it manually or it is
dismissed automatically if charger is connected, click on notification opens
PowerUsageSummary. Also you get a status bar ticker message about the notification
and notification is always on first place of list. And last if vibration is enabled
notification vibrates.

Patchsets:
 - codestyle corrections

Patchst
 - add PowerUsageSummary intent

cheers

Change-Id: I2097afad8a090d2557a1e545cf978c87ca77d6c1
Lockscreen: See through (1/2)

Add the ability to see through lockscreen.
Adapted to kitkat from jellybean by @BigBrother1984

Signed-off-by: D4rKn3sSyS <jesdga95@gmail.com>
Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS2:

* Adding missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

Change-Id: I9057a6e302a5a824799844f27e8f64ff677a520a

PS3:

* Replace and remove undefined mContext.
* Define the boolean enableScreenRotation inside new method.
* Whitespaces clean up.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS4:

* Restore mContext in setKeyguardParams().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS5:

* Fixes for setKeyguardParams() and maybeCreateKeyguardLocked() methods, kitkat changed some things.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS6:

* Missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS7: Fix all the things.

* Effects doesn't vanish after first unlock.
* Created condition in updateShowWallpaper() method that just return if see through is activated, he was restoring the wallpaper at second lock.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS8: Cosmetic changes.

* Correct java style name to seeThrough() and place it above updateShowWallpaper().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS9: Other cosmetic changes.

* Better name to the see through boolean.
* Removed a space nitpick.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS10:

* We had two booleans for the same thing, ditch the one defined in one class only and take the global.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>
Fix: Ensure lockscreen see through setting persists after reboot

If see through was enabled and the device was rebooted,
the user had to toggle the setting off and on again to activate.

Change-Id: Id3d6942dd39fe95ec3a8aec6d27ff85642ae7632
Fix: Correct possible null pointer when enabling see through lockscreen

Change-Id: Iee3b51504a1d233c63ef9d4a97f9cf4d51f42694
PS2: Remove unused variable
Frameworks: Lockscreen Blur

  If user selects "See through" under screen security,
  the locksceen background will now appear transparent
  with the content behind it blurred.

Modificaitons made to the orginal commit to support Hammerhead and Flo.
It seems full HD images causes rendering artifacts. To prevent this,
we scale the image size to something more manageable.

PS2: Reduce calls to System.Settngs
     Move bitmap scaling to DisplayPowerController
PS3: Fix styling
PS4: Fixes: 1. Black wallpaper after turning off see through
            2. Wallpaper flicker on unlock when blur is enabled
PS5: Ignore status bar and nav bar when capturing screenshots
PS6: 1. Remove content observer and unnecessary calls from viewManager
     2. Restructure the flow of setting the custom image
         * now closely follows setting album art as lockscreen image

Change-Id: I741ce7d2fc5795085a897560c0065ad28f051e96

Conflicts:
	packages/Keyguard/src/com/android/keyguard/KeyguardViewManager.java