added image of 808
implemented basic play and stop functionality
delay between play calculated based off bpm
changed "play" to "start"
changed getData to getSound and added logic to prevent starting multiple loops
changed source to be local var and am now able to play multiple sounds at once
implemented getActiveSamples basic structure with hard code data for now
prototype styling
initial code structure for real-time looping
Merge pull request #1 from alancohen/create-loop

initial styling and structure for parsing active beats and playing loops