first design for single player mode.
First part of level designed. Talking events. Bridge lever. Lamp as item.
Cosa
Level design changes. New shader for tiled floor. Fixed bugs.
Normal mapping stuff. Etc.
Crazy shader
Fixes to Bat, splitted attack trail from character, tweaks everywhere.
Merge branch 'single_player' of https://github.com/nosfex/aztec_treasure into single_player

Conflicts:
	Assets/Game/GameWithDungeon.unity
	Assets/Game/LightRamp 2.psd
	Assets/Game/Player/Materials/Flame.mat
	Assets/Shaders/Alpha-Diffuse-Ramp.shader
	Assets/Shaders/Textures/Patterns/dither_4x4_16_color.png.meta
	Assets/Shaders/Textures/Patterns/tile_4x4_2_color.png.meta
	Assets/Shaders/Textures/Patterns/vertical_16x16_16_color.png.meta
Cambios de materiales... Fixes al bat... etc
Merge branch 'single_player' of https://github.com/nosfex/aztec_treasure into single_player

Conflicts:
	Assets/Game/GameWithDungeon.unity
	Assets/Game/LevelStuff/Furniture/Materials/Pot1.mat
	Assets/Game/LevelStuff/Furniture/Materials/Vines.mat
	Assets/Game/LevelStuff/Furniture/Materials/VinesHeightMap.psd
	Assets/Game/LevelStuff/Furniture/Materials/VinesHeightMap.psd.meta
	Assets/Game/LevelStuff/Furniture/Prefabs/Vines.prefab
	Assets/Game/LevelStuff/WallsFloors/Prefabs/WallTorchTile.prefab
	Assets/Game/LightRamp 2.psd
	Assets/Game/Player/Materials/Flame.mat
	Assets/Game/Player/Materials/FutureGuyv2.mat
	Assets/Shaders/Alpha-Diffuse-Ramp.shader
	Assets/Shaders/Shaders/Alpha-Diffuse-Ramp-Dithering.shader
	Assets/Shaders/Textures/Palettes/system_1.png.meta
	Assets/Shaders/Textures/Patterns/dither_4x4_16_color.png.meta
	Assets/Shaders/Textures/Patterns/tile_4x4_2_color.png.meta
	Assets/Shaders/Textures/Patterns/vertical_16x16_16_color.png.meta
Added many SFX. Tweaks to bats collider.
Tweaks to player attack sensor and level.
Fixed serious attack sensor bug (player only was able to hit 1 enemy at once). Re-added big bat at beginning.
Added key door.
Tape partes que no se tienen que ver... Arregle bug de cuando tiras vasija te manda pa tras.
Longer torch, level design changes.
Si moves cualquier floor los objetos reaccionan como deben. Saque codigo al pedo. Agregue llave.
GH: Arena level
Merge branch 'single_player' of https://github.com/nosfex/aztec_treasure into single_player
GH: Arena + spawner + spike wall