Creating the framework for new tileEntity syncing.
Adjusting BaseTileEntity to use the new system.
adding helper methods addPartialUpdate - no need to remember about setting dirty yourself
Adjusting UpgradeableTileEntity to the new system
Adjusting Planters to the new system
Adjusting Generators to the new system
Unrelated: Generator doesn't have any upgrades, why does it extend UpgradeableTileEntity then?
Adjusting Generators to the new system
Adjusting Choppers to the new system
Adjusting Miners to the new system
unused fields
unused methods
Merge pull request #67 from Torins/dev_network

Rework updating TileEntity properties on client side