Fixed null-pointer exception
Some debug-information output
Some minor bug involving the amount of troops send into combat
BUG: Wrongly counted enemy units causing a to large move
Don't try to crush a neutral region in a worthless superregion
Created DestructionCalculator -> Calculate worst case scenario
Cleaning up BaseTransferMod
Modified OffensiveTransfer and SurroundAndDestroy to use the new DestructionCalculator class