Create de_DE.lang
Merge pull request #890 from bloodmc/master

Refactored BiomeManager stronghold add/remove methods to support new MapGenStronghold dynamic biome changes.
Get object based on identity not name.
Forge uses the FORGE channel for packets.
Fix MethodNotFound crash when shutting down internal server.
Fix:
  Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
Updated FML:
MinecraftForge/FML@58132ccda3a575f10fc209c421fd5d80e01164cc Add new required --accessToken to launch specs.
Bump version to 10.12.0 to mark 1.7.
Fix debug HUD rendering semi-transparently.
Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community.
Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually.
Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun.
Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun.
Updated FML:
MinecraftForge/FML@156a9ae03a3c80bd1499a8e692c44a322ad9df62 Fix build script
MinecraftForge/FML@7d3b1250e8368886bed0e0da350a94abaa4b6247 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout.
MinecraftForge/FML@c180d9b15735ce89a38c497acd65fa3fab595f77 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to se
e what base json we have built our jsons off of. And if it changes update accordingly.
Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes.
Forgot to regen patches...
Resize pending tile updates when it goes over the curent length. Fixed AIOOB error.
Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet.
Fix dig speed on redstone ore and obsidian.