Revised roman tower

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14509 3db68df2-c116-0410-a063-a993310a9797
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14510 3db68df2-c116-0410-a063-a993310a9797
I completely missed the header files when disabling the JS debugger.

Refs #2348


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14511 3db68df2-c116-0410-a063-a993310a9797
Adds precompiled.h include because Visual Studio checks for that even though the file only contains comments.
Thanks to boeseRaupe for reporting.

Refs #2348

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14512 3db68df2-c116-0410-a063-a993310a9797
Put into alert units trained during an alert, fixes #2342, patch by Itms

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14513 3db68df2-c116-0410-a063-a993310a9797
Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14514 3db68df2-c116-0410-a063-a993310a9797
Fix improper disabling of waves.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14515 3db68df2-c116-0410-a063-a993310a9797
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14516 3db68df2-c116-0410-a063-a993310a9797
revise the chase and flee

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14517 3db68df2-c116-0410-a063-a993310a9797
Treat the flank formation as a regular formation, rather than a special implementation.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14518 3db68df2-c116-0410-a063-a993310a9797
Fixes MSVC warning C4706: assignment within conditional expression

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14519 3db68df2-c116-0410-a063-a993310a9797
correct mime types

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14520 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Remove wedge formation from being a special case in the formation code

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14521 3db68df2-c116-0410-a063-a993310a9797
Small code cleanup + fixed default formation orientation

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14522 3db68df2-c116-0410-a063-a993310a9797
small rome tower edit

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14523 3db68df2-c116-0410-a063-a993310a9797
Take the box formation out of the special case formations

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14524 3db68df2-c116-0410-a063-a993310a9797
Fix code style of files committed too soon in r14524
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14525 3db68df2-c116-0410-a063-a993310a9797
fix losRangeQuery broken in r14494

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14526 3db68df2-c116-0410-a063-a993310a9797
Small code style fix

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14527 3db68df2-c116-0410-a063-a993310a9797