depth buffer regarding rt/window target fixed, shader dir changed
mat4 variable type added
mat4 uniform binding fixed
Merge branch 'GLSupporting' of https://github.com/wangyanxing/Demi3D into CmakePorting
code cleaning
shader includes and defines
built-in uniforms
uniform binding testing
testing data/tool
ib test
vbo bug fixed
code cleaning
_BindSourceData deleted
Merge branch 'GLSupporting' of https://github.com/wangyanxing/Demi3D into CmakePorting
cmake files
cmake files, pch including for DiMisc lib
git ignore file
core libs ported to cmake
all existed samples/tests/tools ported to cmake
got rid of the old builder