Moved cocoa touch define in gl context to fix linker error
Added gl::drawBuffer() and gl::drawBuffers()
Changed description for gl::drawBuffer
initial replacing all thrown remaining std::exceptions with ci::Exception
log uncaught exception with CI_LOG_E. rethrow with no argument to prevent slicing off exception subclass data.
Moved exception description string to ci::Exception. Using this by most subclassed exceptions.
GlslProg exception using base class description string
Using base Exception’s description in app resource and asset related exceptions.
added GlslProgExc for all glsl related exceptions
added missing setDescription method implementation
catching exceptions and logging what() from within cinder core src.
catch exceptions in samples explicitly and report exc.what()'s.
minor audio sample cleanup around exceptions
moved uncaught exception wrapper to App::executeLaunch(), wrapping app->launch().
Merge pull request #536 from cinder/glNext_exception

exception refactoring
Added the old 'setDoNotDispose()' method back to gl::TextureBase.

It allows you to keep the generated texture on destruction of the gl::Texture itself. This is needed if you require a custom deleter for your gl::TextureRef. The only way to create one using existing Cinder code, is to call a specific gl::Texture::create() method with an existing texture target and ID. The easiest way to create such a texture is to use one of the other create() methods, then 'transfer ownership' to a newly created TextureRef. The first texture should then not dispose of its internal buffers, hence the need for this function.

It was the cleanest solution to my particular problem that I could find :)
Merge pull request #541 from paulhoux/do-not-dispose

Added the old 'setDoNotDispose()' method back to gl::TextureBase.
Merge pull request #534 from wdlindmeier/glNext

Moved cocoa touch define in gl context to fix linker error
Fixing bug in DynamicCubeMapping sample manifesting in blank screen on iOS
fix duplicate .obj names on msw for audio::Context vs gl::Context, release and 64-bit