if draw distance is -1 everything will always render no matter what
added support for multiple cameras
fixed text edit panel in properties not being the right size
better fix
workarounds for the upcoming gmod update
added effect/particle list (it's awfully huge)
weapon holdtypes are now searchable
added MuteSounds to entity
added HideBullets to entity

added fire_bullets event
added emit_sound event

added webaudio part (uses gmod's BASS library)
deprecated ogg part
added tool to convert ogg to webaudio
added UseLegacyScale to model
fixed some models being scaled too big after update
isvalid checks...
better legacy fix
don't attempt to legacy scale models that only have 1 bone
ugh
more experimenting with legacy scaling
legacy scaling seems to me working now after a few nasty hacks
undeprecated ogg since webaudio doesn't seem to that well yet
more reliable legacy scale
fixed stack overflows
maybe fixed lag during animation events
ops
added experimental "motion blur"
moved blur size and blur length to the appearance property