The Example project will now run and display in the Unity editor.

Specific changes by class:
StoreController
- Fires the OnStoreControllerInitialized event when run in the Unity editor

StoreInfo
- Added local Lists to hold Store data
- Added #elif UNITY_EDITOR sections for all get-data functions except for:
	- GetFirstUpgradeForVirtualGood(string goodItemId)
	- and GetLastUpgradeForVirtualGood(string goodItemId)

ExampleWindow
-  Added a test function to query StoreInfo and output the data to the Unity console