Check that typed array prototype chain is correct
Add more error conditions to getBufferSubData
Add FragData/FragColor test to test list
Reflect the change to union parameter types in texture function docs

There were still lingering references to the old parameters in the spec,
which are cleaned up by this commit.
Elaborate on not supporting program binaries in WebGL 2
Merge pull request #623 from NVIDIA/webgl2-programbinary

Elaborate on not supporting program binaries in WebGL 2
Merge pull request #620 from NVIDIA/array-unit-tests-edited

Check that typed array prototype chain is correct
Merge pull request #621 from NVIDIA/add-missing-test-to-list

Add FragData/FragColor test to test list
Merge pull request #622 from NVIDIA/teximage-spec

Reflect the change to union parameter types in texture function docs
Merge pull request #619 from NVIDIA/getBufferSubData-spec

Add more error conditions to getBufferSubData
Add a few vec/mat constructor corner cases

To make sure ANGLE SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS workaround
works as expected.
Update copyright notice year.
Added [NoInterfaceObject] extended attribute to all extensions' interfaces and some auxiliary interfaces in order to reflect current browsers' implementations.
Merge pull request #626 from kenrussell/nointerfaceobject-for-extensions

Added [NoInterfaceObject] extended attribute to all extensions' interfac...
Relax numeric comparison a bit to be more tolerant of precision.
Merge pull request #625 from zhenyao/construct

Add a few vec/mat constructor corner cases