Rename elements for clarity
Highlight the lines that we want to be changed in the editor
Initialize editor inside Game
Split out level1 from index.html

This sets things up so that we can load more levels
Add a levelwin event

* this is decided by the level (because the condition will change from
  level to level)

* loads the next level automatically (or tries to)

* refactors Game.setFlavorText into a function for easy reuse