Update WorldManager.cs
Update WorldManager.cs
Forgot to switch queue for stacks in the game state controller.
Project wasn't building the main game project, custom health bar by Patrick is implemented.
Update WorldManager.cs
Update WorldManager.cs
Merge pull request #28 from magipe/master

Update WorldManager.cs to load custom levels
Actors weren't being completed removed.  Healthbars now accurately clip.
Merge branch 'master' of https://github.com/connorclockwise/DreamStateMachine
Health bars fixed for realz, tutorial text added.
Implemented Patrick's menu art and imported music assets.
Gives WorldManager a reference to the actor sending the use command and lets ActorManager access the reference to spawn the actor when switching world.
attempts at getting music to play.
Music switch works
Merge pull request #30 from othornycroft/master

Gives WorldManager a reference to the actor sending the use command and ...
Cross fading music and credits button are a go
Working credits, new actors and procedural difficulty
Merge branch 'master' into worldMusic

Conflicts:
	DreamStateMachine/Game/World/WorldManager.cs
Added unlockable doors and prop physics
Changed ordering of physics collision handling