R2R: Don't allow character to teleport (bug #6546)
FULLPIPE: Renames in scene09
OPENGL: Fix building with --disable-16bit
AVALANCHE: Fix destination check in initRunner()
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even type
VOYEUR: Fix some uninitialized variables in ThreadResource
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
FULLPIPE: Rename rest of vars on scene09. This completes the scene
AVALANCHE: Rework use of Common::Rect.

Now the right and bottom coordinates of the rectangles aren't included in them.
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
AVALANCHE: Repair ShootEmUp::escapeCheck().
VOYEUR: Add some details about unused variables, initialize some variables
AVALANCHE: Rework define() and the constants in ShootEmUp.
VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and GraphicsManager
VOYEUR: Fix some more uninitialized variables
VOYEUR: Remove a useless function
VOYEUR: Fix pointer in BoltFile::initDefault()
VOYEUR: Fix read out of bounds in Debugger
VOYEUR: Add a sanity check in loadAStack()
VOYEUR: Add missing break in cardPerform() switch