Added mts0 class
Added billboards
Displays correct colors on atoms
Resizing atoms
Fixed performance in billboard draw function. Removed gl_alpha_test by adding discard in fragment shader.
Fixed light on shader, 1/r2.
Added new BW texture
Now linking properly to FlyModeNavigator library instead of compiling it each time
Improved performance by using vectorArrays instead of appendVertex
Merged
Merged
Created arrays to store colors, normals, texture coords and indices
Moved all arrays to object
Added hack to avoid crashes in draw function for MultiBillboard
Merge branch 'mts0' of github.com:dragly/oculusqt3d into mts0
Added preculling
New rendering method for MultiBillboard

Achieving 60 FPS with 40000 atoms
Removed comments
Merge branch 'mts0' of github.com:dragly/oculusqt3d into mts0

Conflicts:
	multibillboard.cpp
	multibillboard.h
Made the occulsion check happen only every 6 timesteps