First version
Just fixed a comment
removed some comments
Added spaceship
bild
The menu has a startbutton and the play-state has a ship you can move
with wasd.
Added entity player and a new state world that uses MarteEngine.
Fixed a class GameWorld which holds the "play-state" & a class ship for
the player's spaceship, started on a bullet class
The bullet class is a little improved, (press space to "shoot"). We
would never win an intergalactic war with this crappy sniper...
Added a controller-class that controls all the bullets in the state. But
now the program fails when you open the gameworld-state, don't know
why...
fixet so world screen shows up again, the ship fires one bullet when it
shouldnät, and doensn't shoot bullets when it should > <
Failured attempts to make the ship fire bullets when space is down...
Now the bullets are fired when you press space, but they are all fired
and from the same coordinates.
Now the ship fires one bullet each time you hit space, the bullets are
fired from the ship and they disappear when they go outside the screen!
Maybe time to make enemies?
Fixed so the ship goes to the bottom of the screen
Changed background on meny and world. Added monster that moves with
A,D,S,W and shoots with ENTER. Ships keys changed to arrow keys.
Fixed a load mehod so you can load the monster/ship with bullets even
during the game. Now the monster shoots bullets occasionally and shows
up at random x-coordinates.
Now we have monsters that appears throughout the game. Todo: remove them
when y = 700 and fix so the ship can go all the way to the right.
Made the monsters disappear when the go outside the gameworld, and fixed
the ship so it also goes all the way to the right.
Added collisions, lives, colors to monsters. Game Over and You win
screens.