Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed.
Changed trade behavior to prioritize all main slots before sub slots
Fix ItemTimerCheck() range criteria typo
Fix for perl api illusion
Fix issue with hpregen in command_npcedit
SQL Injection fix on inspect message setting
Merge branch 'master' of github.com:EQEmu/Server
Fixed ROF Augment item dupe with not checking for available slots properly and adding items to the virtual instance
Fix for forage crash
Fixed many bugs with partial resist calculations, targets with higher resist should have a more natural curve when it comes to resisting spells
BestZ will now adjust for model size when used to adjust movement z
Strange crash hack/workaround that occured on peq
Fix slow calculation

Full details: http://www.eqemulator.org/forums/showthread.php?t=38734
merge from upstream