unnecessary stuff removed
change 2 node-task approach to 1 node-task
calc-next-node is implemented, but not tested yet
new functions: setConfigRoboRunState (needed in previous state (RoboSetup)); setConfigRoboRunState2Default
change variable robo_state to game_state with addional enemy informations
expand game_state_t with enemy informations
new defines for NODE weighting
small change because of type expanding