Mone Lead to Iron-mining-tier, add Skystone from AE2 (like obsidian)
Start implementing part restrictions. WIP
Implement Part Restrictions! \o/
Add old part-restrictions as defaults (will probably be adjusted)
Move configs into a directory in preparation for.. more config files >_<
Move PartRestrictions into its own module with its own configfile
Where shall I even begin... Proper Part-Restricting?
Simplyfied the restricted material handling. We don't really need to access the ID at runtime, we can save the lookup.
Remove the bowstrings and fletchling from the restriction defaults since they were kinda redundant. Less obnoxious defaults ftw.
Add an inverse allowed-part. Because I can't see this list. Because I don't want to think inverse when I want to allow something >:(
Sort restriction entries for uniform tooltips
Remove Default-Restricted because it confused people. Adjusted allowed parts a bit.
Add reusable toolparts. Flint Hammerhead -> Flint Excavator Head! yay!
Add more expensive silky cloth and jewel config
Change default modifier weights for tools: less luck, more reinforced
Disable tinkers error messages from restricted tools
Make Flux Modifier use 2 modifiers
Fix RecipeSorter Warning
Remove restricted items from Tinkerer-Villager chests
Nobody saw that typo.
FLIST OF FURY.