Improvements to climbing behaviour.
Player will need to take in a index for active controllers to set his controller, but it should work at the moment on all active devices
Merge branch 'player_climbing' of https://github.com/tjdunkinson/AG-GamJam into player_climbing
Walljumping and climbing are fairly solid.
Mirrored values tested from scene into code as defaults.
Merge branch 'Hero_dev' of https://github.com/tjdunkinson/AG-GamJam into Anim_Integration
Player will no longer cling to roofs unintentionally.
Merge remote-tracking branch 'origin/player' into Anim_Integration
Merge remote-tracking branch 'origin/Hero_dev' into Anim_Integration

Conflicts:
	Unity/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
	Unity/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
	Unity/Library/ScriptAssemblies/Assembly-CSharp.dll
	Unity/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Unity/Library/assetDatabase3
	Unity/Library/metadata/2b/2b347e4a520882b4f9e6b65768ea651f
	Unity/Library/metadata/c2/c2b28767c0be88245b4eb8257d9c78bd
Prefab and script set up for script/animator conversation.
Mecanim transitions integrated into Player script.
Merge remote-tracking branch 'origin/Hero_dev' into Anim_Integration
FIXED TRAVE'S INABILITY TO USE MECANIM THANKS M8
CUNT CUNT CUNT CUNT
Added back pedal

probably broken and shit, I'll bend over now