Lint warning in views removed.
Changes based on pylint messages.
More changes based on pylint messages.
Final large batch of lint fixes.
Test variable changed from object scope to function scope.
Use of pylint comment directives
Forgot to ignore locally disabled messages.
Fixed a test broken during earlier refactoring.
Add different monster types.
Updated .coveragerc to ignore assert lines.
Add unit test for session endpoint.
Replace MagicMock where it's not needed
Tests for str() and permissions on account objects.
Monsters are generated from a predefined list.
Main/support characters generated for dungeon entrance/exit lines.
Monster generation supports min and max values per floor.
Entity damage functions return damage dealt.
Entity damage functions return information about the damage.
Replaced MagicMocks with Mocks where possible.
Players do random damage instead of one hit kills.