Initial GUI commit.

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Cleanup of GUI code.

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Cleanup GUI code 2

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Initial framework:
-Manage boids dynamically from C++
-Provide update function for boid logic
-Remove unnecessary stuff
-Use C++11

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Add playback controls and "frame"-limiter

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Some cleanup, init function to populate list with boids

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
GUI stuff:
-Starting, stopping, pausing logic
-Creating, clearing of boids
-Count settings

General stuff:
-Misc. cleanups

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Transfered Parameter from Boid to BoidHelper

Signed-off-by: xSilencer08 <fwehlus@gmail.com>
Add prepare() and finalize() functions and velocity.

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Fix pausing being unreliable

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Update .gitignore

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
[WiP] Randomize boid position on placement.

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Implement speed manipulation

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Fix typo in order to make naming consistent

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
New Branch for the kdtree

Signed-off-by: xSilencer08 <fwehlus@gmail.com>
Add two dimensional vector type.

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
kdtree implementation

Signed-off-by: xSilencer08 <fwehlus@gmail.com>
Use vector instead of list

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>
Merge branch 'gui' of http://github.com/knorko/Multimedior into kdtree

Conflicts:
	Multimedior.pro

Signed-off-by: xSilencer08 <fwehlus@gmail.com>
Make vectors use an array internally

Signed-off-by: TheSniperFan <thesniperfan@gmail.com>