Added extra debug log to find bullet problems
Possibly fixed bullets going through asteroids
Fixed duplicate "respawn player" entries in the CShip

AlertHostPlayerHasDied is only run on the host so it was duplicating
the death by sending PropagateDeadPlayer to All instead of Others.
The respawn checking was skipping players

"i" needs to be decremented otherwise the loop will skip a player.
Reverted change to asteroids as it broke colliders
Fix resetting players array issue

It didn't take dead players into account.
Final respawn fixes

Should be perfectly fine but needs testing
Merge branch 'RespawnFix' into tempdevelopment