Initial support for Occulus head-tracking via WebVR

Although there is no formal specification of the api yet, some Firefox and Chrome devs have published experimental builds implementing a close minimal api:
Firefox: http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/
Chrome: http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html
Fixes wintersmith alias non working, remove local cloning for remote (until we find a way to make sure local repo has gh-pages branch in local, and to latest update)
Adds new cwd option to latest grunt-git
Added support for VR rendering via WebVR

The distortion is now handled by the navigator.
We only retrieve the field of view and ideal render target resolution for the current hmd and setup a double camera node.
The dualcam has been updated, you can press f on a supported navigator with an oculus and it just works.
Merge pull request #85 from cedricpinson/hotfix/build_website

Hotfix/build website
Merge pull request #84 from Teybeo/feature/WebVR

WebVR
Initial support for Cardboard head-tracking via DeviceOrientation

Added a Cardboard device in eventProxy and a FPSManipulatorController for it.
Tweaked dualcam example for debugging/testing purposes.
wip