Object links now displayed as MyClassName(somePropertyValue, someOtherPropertyValue […])
Within an object link, arrays, object links, dates and bools receive special formatting
Formatting split out to separate method, which calls itself for object links (but only one level of recursion)
Removing commented out and unused code
uses view based approach and shows bools, arrays and objects as it should, the remaining as text.

TODO: In-cell editing
Text alignment in cells
Edits and saves date using the date picker.
Strings can be edited (but not very polished)
Now floats and doubles can also be edited, although the locale is ignored, so “12,3” will not be accepted. Should use the formatter, which should be kept a reference to.
Strings can also be edited.

TODO: Commit change with enter, instead of cmd-enter
Corrected Xcode Beta version
Merge pull request #755 from bagvendt/ba-readme

Corrected Xcode Beta version
Transition to view based basically complete
All types (except array and object) are editable in-cell.
Date is additionally editable using the old popup date picker, by double clicking

TODO:
Edit arrays, objects
Switch to showing all decimals of floats and doubles when entering edit mode - now these are truncated when edited.
Fixed some details
Fixed a problem with the boolean:

    NSNumber *result = @(sender.state == NSOnState);

actually doesn’t work! Doing

    CFNumberGetType((CFNumberRef)result)

reveals that the term in brackets is interpreted as an kCFNumberSInt32Type, rather than a kCFNumberCharType. With a cast to BOOL it works though.

    NSNumber *result = @((BOOL)(sender.state == NSOnState));
Fixed the truncation issue when editing cells…

…by storing the actual number in the textfield and displaying THAT when a cell gets focus (firstResponder)
numberformatter should be decimalstyle even for ints
Fixed table column widths.
Fixed tooltips for column headers.
Simplifications in the code.
Add performance tests for all of the benchmarked things (and a few others)
Add support for running Objective-C tests on devices

Swift tests are exploding horribly on iOS 7.0, and I have been unable to
get Xcode to actually deploy working apps to iOS 8.0, so no swift
testing on devices for now.
Build in release mode when running tests on a device

Performance numbers for debug builds aren't very interesting.
Merge pull request #758 from realm/tg-device-tests

Add some performance tests and support for running them on devices
Speed up setting the className method for accessor classes

For whatever reason class_addMethod is absurdly faster than
class_replaceMethod, and the name of an accessor'ss base class can never
change, so we don't need to be using replace. Makes creating new RLMRealm
instances roughly twice as faster.