Housing Introduction

Added in housing functionality, houses can be bought / interacted with
the interaction key. To unlock a house door (yes I said door) press U as
you would unlock a car. The keys to the house can be given to players
just like regular car keys and players with the key can interact with
the house without having the house unlocked. T key is to access the
houses inventory, if the house is unlocked any player can access it.

Added: Players can no longer look into other players backpack (Extended
functionality later).

Added: Cars pulled from the garage now spawn in the direction of the
marker they spawn off of because some one kept bugging me about it.

SQL Query to be ran:
DROP TABLE IF EXISTS `houses`;
/*!40101 SET @saved_cs_client     = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `houses` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`pid` varchar(32) NOT NULL,
`pos` varchar(64) DEFAULT NULL,
`inventory` longtext,
`containers` longtext,
`owned` tinyint(4) DEFAULT '0',
PRIMARY KEY (`id`,`pid`)
) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;