Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409
Theora texture for cloned material fix

When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost.  This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone

Theora texture for cloned material fix
No longer require ClientMissionCleanup to be present to add particle emitters.
Changed mASin to mSin in mEaseOutElastic
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
Removed indentation fixes.
Clean up SFXSources in Player class 

mMoveBubbleSound and mWaterBreathSound were not being deleted properly
Merge pull request #386 from lukaspj/Elastic-Ease-Fix

Changed mASin to mSin in mEaseOutElastic
Merge pull request #394 from lornemcintosh/development

Clean up SFXSources in Player class
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
Merge pull request #402 from Azaezel/development

Resolution for ap-hang with high-frequency weaponstate changes (IE: AI n...
Fixed GroundCover placement on rotated TerrainBlocks.
Trigger a terrain signal when its transform is changed.
Created Header file for net.cpp
Fix BitVector copy constructor.

Initialize all member variables.
There is no /shape/ subdirectory in art/particles any more.
fixed camera code not checking for invalid/missing datablock: crashed before
compile fix for rift sdk ver 0.2.2
fixed pointer problems and guard in material files