Owning the weather by May 2014

Chatcommand weather

Instructions:
fadeIn and fadeOut are measured like this: <value>/100*60 seconds
duration: in seconds
range: what you want
weatherType:
0 - Rain
1 - Fog
2 - SetTemperature
3 - Quakes/tremors
4 - Sandstorm
5 - Ashstorm
6 - Red fallout storm
7 - Green fallout storm

WeatherIntensity, Wind, Clouds, Thunderstrikes, Tremors, TremorPercentage (naming might be wrong), Thunderstrikepercentage (naming might also be wrong) and zBufferVisibility are values 0 - 100
zBufferVisbility 100: nearly no sight, 0 full sight
Position (Vector3) is the middle of the weather anomaly
ambientColor and fogColor are set as hex (e.g FF0000 for full red or 00FF00 for full green etc)
no checks yet in place

Additional explanation to weather type #2 (SetTemperature): Intensity does something, the suns get brighter/darker but i couldnt figure out yet how to manipulate it so it would do what i want