Make the travis tests shorter
Fix item discovery not reported for items with many effects
Fix an item discovery leak in projectiles
Compare item aspects even when items not identified
Let client pick a weapon to melee with, rather than server
Rewrite item handling so that OFF is inside bags
Don't take OFF into account when AI picks up items
Treat items with non-random property dice, e.g., 7d1, as identified
Fix a crash due to wrong item count