Improved work with responses, now when we can't get through server we get response 0 and we increase delay when we send only when (size % littleEye.repeater) === 0 is true, by default littleEye.repeater is 1, if error response is 0, then littleEye.repeater = 3 (we can change it in global/globals.js)
FIXED when data was being formed you could still make couple more events and it would duplicate sending objects, now it's fixed.
FIXED when sending data you could make more events, but those were automatically deleted (not synced), now fixed with littleEye.userActionsTemp