added assimp for 3d model loading. still not working
sheep loading now succesfull. caution: hardcoded link
changed to VAO and VBO. Also added Adjancency but Problem with Neigbor methods
failed to solve anything
Merge branch 'master' into 3DModel

Conflicts:
	Geometry/Geometry.pri
	shaders/DS_lightPass.frag
can render scene intensity
added blurring and intensity. next: BLOOOOM
Fix for intensity tex.
blurIntensity still black screen. holy moly
Fixed color_attachments issues. Blur is in tempTex 2.
Glow complete
played with bloom values
Added Borders for ma Objaggds
Fix for: binding only horizontal blurring pass.
Successfully load texture into OpenGL (from obj file).
Map texture to objects correctly. (THERE IS SHEEP)
Merged master into 3D Objects

The engine has now bloom and contures. And can load sheep.

Conflicts:
	Geometry/Geometry.pri
	Geometry/primitive.h
	SceneGraph/scene.cpp
Merge branch 'master' into water

Conflicts:
	GLWidget/glwidgetcontext.cpp
	shaders/DS_geometryPass.frag