big texture update
some refinements, and started adding framebuffer types
removed glViewport for now
added some things
added one dimensional array acces to 2d textures
added maxtexturesize to Context information
added logging and some bug fixes
added one more update! method to texture and included unused uniforms into render object
added extensions to context dict
fixed update! for singular element and 1D texture
added option to also keep texture data in ram
added some more texture access methods
minor changes
update
some refactoring
removed deprecated warning
added export
minor changes and added style object
Merge branch 'experiments' of git://github.com/SimonDanisch/GLAbstraction.jl into experiments
added abstract camera and render function for Arrays