Initial commit
Initial Import.
Initial Import (source files)
Adding test mission.
Added basic code.
Parsing of sqm might work. No output to sqf yet.
Started on writing the translation from sqm to sqf. This will be very
limited unlesss I need more features. The next goal is to make it
translate correct so that units/groups and vehicles (full/empty) will be
created correctly. the result will not yet be ready to load in the 3d
editor (although it's very easy to paste it into an existing 3d editor
mission....)
Converter seems to write nice SQF code. Now starting ingame tests.
fixed typo.
fixed typo.
First usable revision. Successfully converted units and vehicles.
Added some informations to the README
Man vehicles weren't created because they can not be created by
createUnit. Since I do not want to create arrays of vehicles, units and
stuff I added a dirty fix. If the unit is not alive after creation, it
will be created using createVehicle and manned with BIS_fnc_spawnCrew.
autogenerated variablenames are now using UUID.randomUUID() for its
generation. The dash in the resulting UUID is beeing removed.
convertion of civilians now works.
Added file chooser on program startup to select input file. Also fixed
generated SQF to not add setRank and setUnitAbility to empty vehicles.
added a comment that will be included in resulting code.
Save dialog added. No code yet for asking if an existing file should be
overwritten. Be careful.
added first public alpha release.
input and output file can now be given by program parameters. 
paramter 1 is input file
paramter 2 is output file