Add single unit instance recall_costs

Add the variables, lua, and wml support variables to allow a scenario
designer the ability to define different from the standard recall costs
or team recall costs for both individual units and unit types.
from least to highest order of precendent we'll have default, team/side,
unit_type, and finally individual units.

The tag in the scenarios and in the unit config files is recall_cost=int.
Remove unused ucs2_string. If we want a utf16 type, it should be named for that
Implement unit instance recall costs.

Actually allows for the unit instance recall costs to be used. Proper
taking of the gold and undoing the cost for each unit is implemented
and works.  At advancement if the unit's current recall matches their
unit_type's recall_cost then it takes the new unit_type's recall_cost
otherwise it keeps whatever value it currently has until it fails this
check.  Recall costs are also now persistant and will carry over from
one scenario into the next as well.

If a cost is not set, it will continue to use the team/side/default
costs, these changes should not affect the current workings when
dealing with unaltered scenarios, and unit config files.  I repeat This
will not affect or change the currently way things work UNLESS a user
alters a file or includes the new recall_cost (as in copies and
modifies a unit in the scenario unit files) for a unit instance in
their scenario file(s).
Show unit instance recall cost in Recall dialog

Show in the recall dialog below the unit type the recall cost of
that unit.  The costs are also colour coded, red for more then the
team/side recall_cost, white for same as team recall_cost and
finally green for below team recall_cost.  It also alters the not
enough gold message from "you must have X gold to recall a unit." to
"you must have X gold to recall this unit."  There is some new
comparisions to make this all work.  The header for one function
(recall_dialog) has had a const of the team.recall_cost passed to it to
allow for the comparisions more easy to do in that function.

There is room for improvement here, perhaps removing the costs display
if no unit has a recall cost that differs from the others.
Single unit instances work with whiteboard.

Here the changes to get whiteboard to work are mostly cosmetic, the
right cost for each unit is displayed on the unit in question.  This
is mostly for peace of mind as the user looks at the screen they don't
get confused.  The proper gold is also taken for each recall and
replaced for each canceled/undone recall while in whiteboard.
Merge branch 'master' of github.com:wesnoth/wesnoth
clean up instances of std::copy

In many places, std::copy was used with back_inserters, or other
std::inserters. These have in most cases been replaced by using the
ranged insert member function of each stl container. Firstly, this makes more
readable code. Also, this is often more efficient because,
if the compiler can find the distance between the source iterators,
it only has to make one block allocation and then fill it
with values. In other cases, containers were being default constructed
and then std::copy'd into with some form of inserter. These were cleaned up
by using the iterator range constructor instead.
Use of std::copy was especially egregious in the case of associative
containers such as map and set. Sometimes back_inserter was
being used, other times std::inserter set at front, but it doesn't matter
because there is no front or back when inserting, and it's much cleaner
to just use set or map::insert(iterator begin, iterator end).
(cosmetic) fix code tabs

Codeblocks made some of my tabs into spaces and I had to fix it.
Also, forgot to mention this before, but I cleaned up some of the code
for astarsearch.cpp as well.
Change config assignment op to copy-and-swap

The previous implementation was not strongly exception safe.
This code is nearly identical logically, but with strong exception safety.
It's also good practice and more readable.
Add the initial SDL_Texture wrapper code.
Add texture creation code for the window.

Since textures are attached to a renderer the window (and thus its
renderer) often is the best place to create the texture.
Merge branch 'SDL_Texture'

Add a wrapper for the SDL_Texture. This contains the basics more
improvements will be added later.
Single unit instances work with whiteboard.

Here the changes to get whiteboard to work are mostly cosmetic, the
right cost for each unit is displayed on the unit in question.  This
is mostly for peace of mind as the user looks at the screen they don't
get confused.  The proper gold is also taken for each recall and
replaced for each canceled/undone recall while in whiteboard.
Added line to changelog for adding single unit instance recall costs
Changed recall cost in recall dialog to default colour
Added Aishiko to about.cfg as requsted by shadowm

Added Aishiko and a comment about her being to blame for the unit instance
recall costs.
scons: relocate config.h and revision.h to build directory
Corrected use of cfg["foo"], removed 2 assignments, and 2 whitespace fixes

Changed from cfg["foo"] > number, to !cfg["foo"].blank(). Turned a cfg call into
just a default assignment.  Added a .to_int to a cfg["foo"] call to prepare
against bad user input.  Finally added whitespace to 2 lines to get them to line
up with the rest of the lines.
Merge branch 'Add-unit-instance-recall-costs' of https://github.com/Aishiko/wesnoth into Aishiko-Add-unit-instance-recall-costs

Conflicts:
	changelog
Improve a changelog entry