Added flight Solid + Fixed pause button clicking

I added flight solds as well as an marker sprite to correspond to it.

The pause button was already moved to the top right but now it's also
clickable.
Parented Solids + Added Mouse Mirroring

The new solid and the old solid are now both parented to a global solid.
For collisions oSolidPar will be referenced and for fliping oSolidNormal
will be referenced.

The mouse enemies will now mirror when they collide with walls.
Added Flying Movement

Now there's flying movement. Although there are several errors that need
to be resolved