Core/Spells: Spell system updates (don't even try to compile this)
Core/Spells: spell system updates (no-compile-version_2)
Core/Spells: reverted/changed AuraEffect constructor
Core/Spells: more code updates...
Core/Spell: Critical code fix
Core/Spells: core now builds without scripts project, still not stable
travis test build
Core/Spells: some crash fixes
Core/Spells: fixed Script project building
Core/Spells: more work on auras
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into Spells
Core/Spells: some work on auras and packets
Core/Spells: added missing aura effect handler placeholders
Core/Spells: added missing spell effect handler placeholders
- some cleanup
Core/Packets: Added SMSG_LEARNED_SPELLS packet
Core/Spells: fixed some crashes
Core/Packets: Added SMSG_SPELL_FAILURE, SMSG_SPELL_FAILED_OTHER, SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER packets
Core/Packets: Added CMSG_SET_ACTION_BUTTON packet
Core/Spells:
- some work on player starting spells and skills
- fixed basic spell learning
- fixed some spell related datastore loads
Merge branch 'Spells' of https://github.com/TrinityCore/TrinityCore into Spells