Initial support for building framework bundles, use BUILD_FRAMEWORK=ON
Merge branch 'feature/osx-framework' of https://github.com/dwimsey/libRocket into feature/osx-framework
Minor fixes for merged code
Minor tweak for framework builds
Fixed inclusion of Debugger.h and Controls.h
Fixed OSX Lua build architecture setting
bug fix: SFML2 example runtime error when application closes, caused by memory leaks
This fix deals with selecting the right OpenGL headers based on operating system using the existing code in the shell library.
Merge branch 'hotfix/sfml2-opengl-includes'
Merge branch 'hotfix/sfml2-opengl-includes' into stable
Properly fix the Lua/check() macro collision
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix2'
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix2' into stable
Adding some VisualStudio ignores
Switched from wildcard to specific listing of project files, this will help make sure we don't accidentally ignore a new one in the future because it was caught by a wildcard ignore
Fixes DLL linkage issues on Windows due to library rename, using different defines when projects are generated by CMake
Merge pull request #207 from bruceoutdoors/sfml2-fix

Fixed SFML2 cleanup when example application exits
Merge branch 'master' of https://github.com/libRocket/libRocket

# By Lee Zhen Yong
# Via David Wimsey (1) and Lee Zhen Yong (1)
* 'master' of https://github.com/libRocket/libRocket:
  bug fix: SFML2 example runtime error when application closes, caused by memory leaks
Fixes linker issues when linking statically to lua on Windows platforms as required by VisualStudio.  This should probably be resolved by making Vector2f and Vector2i opaque from outside of libRocket Core rather than exposing the templates outside of libRocket.  Keeping the classes opaque would allow the implementation to change in a shared library without requiring the application to be recompiled to pickup the changes.  This fixes #199.
Merge branch 'hotfix/issue-199'