We rolled back a lot of shit

Due to everything being bork we rolled back a lot of stuff. This commit
is to re-add rockstation and to make note of what happened.
Repush

Forgot to tick stuff
Map FuxFix

There were a few immediately apparent issues with Rockstation the first
time we ran it. I fixed those and a few other things I found while I was
working.

+Added APCs to the hallways and maintenance tunnels that were missing
them.
+Added lights to places that needed them
+Added missing power line into Janitor's closet.
+Added missing atmos pipes to engine room (and a few other places I
think?)
Quick Fixes

Due to some rapid map testing betwixt Cippie and I, I have been pushing
quite a few small things in quick succession.

+Added a light
+Added an APC
+Fixed some bad wiring that would have caused issues
A load of fixes

Added lights to the following places:
+Hydroponics
+Freezer Room
+Evidence Storage
+Medbay
+Chemistry
+Brig chat
+Dumbass storage
+Shuttle dock
+Janitor's Closet
+"Delivery" office
+Mining Dock
+Cargo Maintenance tunnel
+Sec Pod Hall (sort of, anyway)
+Aft Hall
+Primary tool storage

Fixed the Direction variable for the following APCs:
*Cargo Maintenance
*Bar
*Armory
*Security Lobby

+Added a redundant wire so power isn't as easily compromised
+Gave Cargo Office an APC (herp derp)
+Made Clown and Mime intended areas look more unused and rundown until
we get them back in
*Set correct permissions for the maintenance door behind the bar counter
Quick fix

Mining Dock was missing an APC and power line; both have been added in.
Tauka commit

Made sure that everything works. I didn't put in all my past edits because something apparently
didn't want to work when I did. I know what I have to look at so nothing wrong there
Merge branch 'local-branch'

Conflicts:
	terrastation.dmb
	terrastation.rsc
Bluh

+Added AI rooms. The AI chamber is off-station but nearby and tethered
to it via lattice and a plating path. The Upload chamber is across the
station in the maintenance tunnel near the bridge.
+Added a bulb to armory
+Fixed the maintenance doors so that scientists with the pertinent
access can get to the research shuttle without needing toxin or maint
access (I think, anyway. Needs testing to verify.)
-Removed old wire that served no purpose from one of the contained
science areas
Research shuttle pingas

*Fixed the science wing so that the research shuttle is no longer [as]
counterintuitive to access.

Note that I made a semi-door-to-nowhere here either because I was lazy
or because I wanted to leave it for later expansion.
Away missions, bugfixes and other stuff

*fixed an area bug in QM
+GOT ACADEMY AWAY MISSION WORKING (probably also got arcticwaste and
challenge working as well)
*fixed an area bug in the catwalk thing
+added cargo tech spawns
+added air alarm to cargo
*remodeled the captain's ID stash so that it's not as painfully obvious
+added turret control to the AI upload
*unintentionally left areas out of the fix in the previous push. This
has now been fixed.
+added missing firelocks to QM
+added missing cameras; this is by no means a complete fix but this was
started by the adding of a camera to the bridge maintenance door.
*fixed area stupidity in research that was unrelated to the
aforementioned fix in the same general vicinity
Merge remote-tracking branch 'origin/master' into main-server

Conflicts:
	code/modules/admin/verbs/playsound.dm
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/emote.dm
	code/modules/mob/living/carbon/metroid/examine.dm
	code/modules/mob/living/carbon/metroid/hud.dm
	code/modules/mob/living/carbon/metroid/life.dm
	code/modules/mob/living/carbon/metroid/login.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/carbon/metroid/powers.dm
	code/modules/mob/living/carbon/slime/cores.dm
	code/modules/mob/living/carbon/slime/death.dm
	code/modules/mob/living/carbon/slime/emote.dm
	code/modules/mob/living/carbon/slime/hud.dm
	code/modules/mob/living/carbon/slime/life.dm
	code/modules/mob/living/carbon/slime/powers.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/carbon/slime/subtypes.dm
	code/modules/mob/living/carbon/slime/subtypesOLD.dm
	code/modules/mob/living/simple_animal/kobold.dm
	maps/Rockstation.dmm
	maps/backup/Rockstation.dmm
	terrastation.dmb
	terrastation.dme
	terrastation.rsc