2013 Dec 18
Added a space to the readme. 12/18/2013
Changes:

	- Stimuli sounds are now in signed 16bit wav format (switched from signed 24bit wav).
	- Renamed Error2_.wav to Error3.wav. I adjusted the fadeout on that file, as well.

	- Exported a .png of girl1.svg to use in demo3.py

	- Corrected a typo in the Miscellaneous.py file, from 'kely_standard_event_loop' to
		'kelpy_standard_event_loop'.
	- Changed the Demo*.py kelpy_standard_event_loops to reflect that correction.

	-Added demo3.py under examples. This is a 2 alternative forced choice task that plays sounds and returns a boolean of whether the 'correct' object (randomly assigned) was clicked.

	12/26/2013
	-M. McGovern
12/2/2014
11:00-12:00pm

	adjusted demo3 according to suggestions from Steve P.
		- It is now a 'cars vs animals' 2AFC task in which you are rewarded for clicking on the animals.
		- I've changed the code so that objects randomly fly in from both left and right, and then randomly end up in the left or right spots on screen.
		- The runtrial function now accepts two arrays of image objects instead of one. One for car images, one for animal images.
		- The stimuli are now called from the kstimulus() function.

12:30 - 1:00pm

	started work on the EventHandler

2:00-3:00pm

	Continued work on the EventHandler (renamed it).
	Got everything working. The new way to call this event handler is used in the demo3.py file.
	I will have to write some better documentation for it tomorrow, but there is now an EventHandler object that has a function to return a reference to a clicked object from the the OrderedUpdates object during the course of  kelpy_standard_events_loop iterations.

I have demo3.py working, but have not written the full documentation for the new functions yet. I'll have more time to do this tomorrow. The other demos will still function as they did before.

-mm
Removed unnecessary variables and old/unnecessary/redundant lines of code from demo3 and EventHandler. Started working on better documentation for both files.

Continued to work on documentation for demo3. Changed the way it prints the demo prints the data at the end. Data is now printed on one line and prints the stimuli used in an orderly manner.

-mm
12/3/2014 – 12/4/2013:

Removed unnecessary variables and old/unnecessary/redundant lines of code from demo3 and EventHandler. Started working on better documentation for both files.

Continued to work on documentation for demo3. Changed the way it prints the demo prints the data at the end. Data is now printed on one line and prints the stimuli used in an orderly manner.

(This may be a redundant commit, but I was worried I might have messed something up with GIT and didn't want to push a bad version to the master. Apologies!)

-mm
Edited last commit to include the readme, license, and other missing files from the last commit.

-mm
README.md

	-First attempt at writing a markdown version of the readme.
Added more documentation for the EventHandler class and made some style edits to README.md

-mm
12/4/2014

Added a function to print only the filename of stimuli when passed their complete filepath. it is called filename, stored in Miscellaneous.
Also edited the demos to use the EventHandler functions. Demo2 also now plays sounds, and has the 'correct' object designation working as it was intended to.

-mm
ignore
fixed readme!
Merge branch 'master' of https://github.com/piantado/kelpy

Conflicts:
	kelpy/DotStimulus.py~
	kelpy/ImageClickResponse.py~
Demos Organized, New Stimuli

The Demos have been renamed to include a short description of their purpose, and now include individual readme files that better explain their purpose. There is now a demo4.py file, however it has not had any significant work done as of yet. There are also screenshots of the tasks.
Demo3 now has two versions, demo3a and demo3b. A is unchanged from the old version, B now reads the stimuli filepaths from a csv list.
There are a bunch of new stimuli, basic shapes in a few common colors. There are master .svg files and .png files for use in tasks.

-mm
Demo4, New Sounds, Yes/No Buttons.

Got a rough version of demo4, the boolean concept learning task done. Adjusted some sounds to make new reward, error, and bad_choice sounds.
No documentation on demo4 just yet.

Also adjusted play_sound() to have it's volume set to .9 instead of .5.

-mm