Removed unused import. Create mesh directly and pass it to DynamicMeshBuilder.
Added RenderStatisticsGameObject.java. It renders text with the current fps and memory usage. ObjectPool is now fully cleared when destroyed. Added destroy method to RenderableConfigurationPool. Renamed the TextRenderer interface to TextHelperRenderer. Created new interface TextRenderer. The helper is an interface from the POV of the GLFontRenderer and the new TextRenderer would be used in a GameObject or somewhere externally to a renderer. Added RenderStatisticsGameObject to the font rendering demo.
Reset dynamicMeshBuilder on creation but not on update. Added missing license headers. Decided to make RenderStatisticsGameObject update memory information during render instead of once per second.
Added CrosshairGameObject.java.
Added a demo for rendering a crosshair.