Renamed Windows platform to PC
Removed empty X360 project.
Fixed ambiguous TextureUsage in MonoGame
Added LINUX constant.
MonoGame expects GraphicsDeviceManager to be created in the main game constructor. We didn't do it until initialization.
Added MonoGame project files.
Updated .gitignore.
Only assemblies starting with idTech4 are scanned for commands to stop exceptions in Mono.
Removed binaries.
Fixed double line spacing in idConsole.Print
Added directory existence check before scanning for files.
Disabled computer capability checking. Not supported under mono. We don't use the capabilities for anything right now anyway.
Moved CVAR initialization in to idCVarSystem
Added idTech4.Game to .gitignore
Added default run arguments.
Removed major check to let the engine run on Linux and MacOS
Fixed a couple of Windows specific directory separators.
Added alternate game folder for Linux and MacOS.
PCPlatform.IsWindows actually checks if the environment is Windows.
Setting the window location doesn't work on non-Windows platforms.