So these were horribly, horribly broken
I could teach a lesson on how to copy and paste all the things and then forget to change them
Adjust the backpack prices
Nerf the hell out of shields

- MURD-BURD caps at 250 kills
- MASTA-R4 caps at 100 waves
- BATT-B now has a 32:1 conversion ratio instead of 16:1
Some shield and event-related fixes

- Make the FLAN-495 and KOOL-AYD prettier and more friendly to the ears.
- You'll no longer instant-100% on a re-visit to a Megaboss event level.
- You can no longer advance past a Megaboss event level until you defeat the
  boss. You can still visit the Outpost, though.
- Minimum Shield Capacity is 10.
- Made the TOJI-K0 lightning cast farther and no longer love the ceiling/ground
  so much.
OMG JC A BOMB!
Oh Yeah! Also be persistent about Megaboss selection

- The K00-LAYD was exploding so hard it made the game detonate. OOOHH YEEAAHH!
- Choose a Megaboss once instead of trying to spawn all of them, so we can't
  gimp the selection by Transporting away and back again to get different ones
  each time.
Merge branch 'master' of https://github.com/Kyle873/DoomRPG
You should now be properly protected from shield radial explosions
These should cover all the players, not just yourself
Implement minigame chips and fix a bunch of randomizers, reorganize some DECORATE stuff
Forgot to fix these
Somehow I forgot this line
Chip randomizer tweaking
Yellow aura enemies will drop chips
Re-codify the Aura Curve mechanism, and tweak the lights down.
Massive oops, fixed Weaken and made it work like it's supposed to
Rewrote Aura spawning and SpawnAuras() for the sole purpose of making simple aura icon rotation look better, whether or not I still have sanity after this is up for debate
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into drlaupdate