Improve WebSocket performance

Motivation:

Websocket performance is to a large account determined through the masking
and unmasking of frames. The current behavior of this in Netty can be
improved.

Modifications:

Perform the XOR operation not bytewise but in int blocks as long as
possible. This reduces the number of necessary operations by 4. Also don't
read the writerIndex in each iteration.
Added a unit test for websocket decoding and encoding for verifiation.

Result:

A large performance gain (up to 50%) in websocket throughput.
Avoid vectored writes for small websocket messages

Motivation:
The WebSocket08FrameEncoder contains an optimization path for small messages which copies the message content into the header buffer to avoid vectored writes. However this path is in the current implementation never taken because the target buffer is preallocated only for exactly the size of the header.

Modification:
For messages below a certain treshold allocate the buffer so that the message can be directly copied. Thereby the optimized path is taken.

Result:
A speedup of about 25% for 100byte messages. Declines with bigger message sizes. I have currently set the treshold to 1kB which is a point where I could still see a few percent speedup, but we should also avoid burning too many CPU cycles.
Fix the leak in the WebSocketClientProtocolHandshakeHandler

Motivation:
The WebSocketClientProtocolHandshakeHandler never releases the received handshake response.

Modification:
Release the message in a finally block.

Result:
No more leak
Adding a benchmark for websockets

Motivation:

It is often helpful to measure the performance of connections, e.g. the
latency and the throughput. This can be performed through benchmarks.

Modification:

This adds a simple but configurable benchmark for websockets into the
example directory. The Netty WebSocket server will echo all received
websocket frames and will provide an HTML/JS page which serves as the
client for the benchmark.
The benchmark also provides a verification mode that verifies the sent
against the received data. This can be used for the verification ob
websocket frame encoding and decoding funtionality.

Result:

A benchmark is added in form a further Netty websocket example.
With this benchmark it is easily possible to measure the performance between Netty and a browser
Change client id validation range in codec-mqtt

Motivation:

In MQTT 3.1 specification, "The Client Identifier (Client ID) is between
1 and 23 characters long, and uniquely identifies the client to the
server". But, current client id validation length is 0~23. It must be
1~23. The empty string is invalid client id in MQTT 3.1

Modifications:

Change isValidClientId method. Add MIN_CLIENT_ID_LENGTH.

Result:

The validation check for client id length is between 1 and 23.
Add a test for handover from HTTP to Websocket

Motivation:
I was not fully reassured that whether everything works correctly when a websocket client receives the websocket handshake HTTP response and a websocket frame in a single ByteBuf (which can happen when the server sends a response directly or shortly after the connect). In this case some parts of the ByteBuf must be processed by HTTP decoder and the remaining by the websocket decoder.

Modification:
Adding a test that verifies that in this scenaria the handshake and the message are correctly interpreted and delivered by Netty.

Result:
One more test for Netty.
The test succeeds - No problems
Add exceptions for CONNACK's return code for MQTT 3.1 specification

Motivation:

http://public.dhe.ibm.com/software/dw/webservices/ws-mqtt/mqtt-v3r1.html#connack
In MQTT 3.1, MQTT server must send a CONNACK with return code if CONNECT
request contains an invalid client identifier or an unacceptable protocol
version. The return code is one of MqttConnectReturnCode.
But, MqttDecoder throws DecoderException when CONNECT request contains
invalid value without distinguish situations. This makes it difficult
for codec-mqtt users to send a response with return code to clients.

Modifications:

Added exceptions for client identifier rejected and unacceptable
protocol version. MqttDecoder will throw those exceptions instead of
DecoderException.

Result:

Users of codec-mqtt can distinguish which is invalid when CONNECT
contains invalid client identifier or invalid protocol version. And, users can
send CONNACK with return code to clients.
Add verification for websocket subprotocol on the client side.

Motivation:

Websocket clients can request to speak a specific subprotocol. The list of
subprotocols the client understands are sent to the server. The server
should select one of the protocols an reply this with the websocket
handshake response. The added code verifies that the reponded subprotocol
is valid.

Modifications:

Added verification of the subprotocol received from the server against the
subprotocol(s) that the user requests. If the user requests a subprotocol
but the server responds none or a non-requested subprotocol this is an
error and the handshake fails through an exception. If the user requests
no subprotocol but the server responds one this is also marked as an
error.

Addiontionally a getter for the WebSocketClientHandshaker in the
WebSocketClientProtocolHandler is added to enable the user of a
WebSocketClientProtocolHandler to extract the used negotiated subprotocol.

Result:

The subprotocol field which is received from a websocket server is now
properly verified on client side and clients and websocket connection
attempts will now only succeed if both parties can negotiate on a
subprotocol.
If the client sends a list of multiple possible subprotocols it can
extract the negotiated subprotocol through the added handshaker getter (WebSocketClientProtocolHandler.handshaker().actualSubprotocol()).
Cleaning up GOAWAY methods.

Motivation:

The current GOAWAY methods are in each endpoint and are a little
confusing since their called connection.<endpoint>.goAwayReceived().

Modifications:

Moving GOAWAY methods to connection with more clear names
goAwaySent/goAwayReceived.

Result:

The GOAWAY method names are more clear.
Fixing race condition in HTTP/2 test

Motivation:

InboundHttp2ToHttpAdapterTest swaps non-volatile CountDownLatches in
handlers, which seems to cause a race condition that can lead to missing
messages.

Modifications:

Make CountDownLatch variables in InboundHttp2ToHttpAdapterTest volatile.

Result:

InboundHttp2ToHttpAdapterTest should be more stable.
HTTP/2 Server Example Not Using Flow Controller

Motiviation:
The HTTP/2 server example is not using the outbound flow control.  It is instead using a FrameWriter directly.
This can lead to flow control errors and other comm. related errors

Modifications:
-Force server example to use outbound flow controller

Result:
-Server example should use follow flow control rules.
Access autoRead via an AtomicIntegerFieldUpdater.

Motiviation:

Before this change, autoRead was a volatile boolean accessed directly.  Any thread that invoked the DefaultChannelConfig#setAutoRead(boolean) method would read the current value of autoRead, and then set a new value.  If the old value did not match the new value, some action would be immediately taken as part of the same method call.

As volatile only provides happens-before consistency, there was no guarantee that the calling thread was actually the thread mutating the state of the autoRead variable (such that it should be the one to invoke the follow-up actions).  For example, with 3 threads:
 * Thread 1: get = false
 * Thread 1: set = true
 * Thread 1: invokes read()
 * Thread 2: get = true
 * Thread 3: get = true
 * Thread 2: set = false
 * Thread 2: invokes autoReadCleared()
 * Event Loop receives notification from the Selector that data is available, but as autoRead has been cleared, cancels the operation and removes read interest
 * Thread 3: set = true

This results in a livelock - autoRead is set true, but no reads will happen even if data is available (as readyOps).  The only way around this livelock currently is to set autoRead to false, and then back to true.

Modifications:

Write access to the autoRead variable is now made using the getAndSet() method of an AtomicIntegerFieldUpdater, AUTOREAD_UPDATER.  This also changed the type of the underlying autoRead variable to be an integer, as no AtomicBooleanFieldUpdater class exists.  Boolean logic is retained by assuming that 1 is true and 0 is false.

Result:

There is no longer a race condition between retrieving the old value of the autoRead variable and setting a new value.
Netty Headers Class Restructure and Algorithm Updates

Motivation:
Headers within netty do not cleanly share a common class hierarchy.  As a result some header types support some operations
and don't support others.  The consolidation of the class hierarchy will allow for maintenance and scalability for new codec.
The existing hierarchy also has a few short comings such as it is not clear when data conversions are happening.  This
could result unintentionally getting back a collection or iterator where a conversion on each entry must happen.

The current headers algorithm also prepends all elements which means to find the first element or return a collection
in insertion order often requires a complete traversal followed by a collections.reverse call.

Modifications:
-Provide a generic base class which provides all the implementation for headers in netty
-Provide an extension to this class which allows for name type conversions to happen (to accommodate legacy CharSequence to String conversions)
-Update the headers interface to clarify when conversions will happen.
-Update the headers data structure so that appends are done to avoid unnecessary iteration or collection reversal.

Result:
-More unified class hierarchy for headers in netty
-Improved headers data structure and algorithms
-headers API more clearly identify when conversions are required.
Changing HttpHeaders.Names to lower case