Fix for AA stacking where first AA in series has only 1 rank.
Merge pull request #146 from KayenEQ/AAupdates

Fix for AA stacking where first AA in series has only 1 rank.
Fix for npc_types table error setting SlowMitigation to null by default.

If you already ran the 4-12 update you do not need to run it again,
just run the new one.
Added new abilites to #npcedit.

I added the ability to modify stats, version, maxlevel, PhR, no_target_hotkey, adventure_template_id, npc_spell_effects_id, trap_template, special_abilities, scalerate, healscale, spellscale, and color.
Fixed a crash caused by item links under Linux.
Locked doors now require the key to be on your cursor to open (using the U key)
Quest summons now will default to summoning a single item instead of the full stack unless otherwise specified. The #si command has the opposite behavior.
Merge pull request #148 from KayenEQ/AAupdates

SlowMItigation sql fix
Melee 'facing' code updated to client derived function

These new functions are derived from the client
The need was because the old function sometimes didn't line
up with the client generated messages.
Added pointer check
Update command.cpp
Fix #150
Test fix for 'random' zone crashes..particularly relating to MGB use.
SQL file rename (added '0')
Fix for test... (conn_state != client_state)
eqtime is now stored in the DB. Source in the sql to get it working now, but the DB will include it starting tomorrow.
AA/Item/Spell that allow pets to flurry and critical will now
also apply to owners swarm pets consistent with live.
Merge pull request #151 from KayenEQ/AAupdates

Swarm pet critical/flurry bonuses
Update command.cpp

Removed an accidental repetition of atoi.
Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260
Updated with fix.
WIS fix.

WIS was actually setting MR.