+precommit before merge. This is not the most recent version of the game.
+up to date game
new GUI, some new effects, tuning for disasters
+final build
+more bug fixes
Merge remote-tracking branch 'origin/dillon_branch' into Dylan

Conflicts:
	Assembly-CSharp-vs.csproj
	Assembly-CSharp.csproj
	Assets/Artwork/Materials/white.mat
	Assets/Fonts.meta
	Assets/Prefabs/greenTile_1.prefab
	Assets/Prefabs/sandTile_1.prefab
	Assets/Prefabs/whiteTile_1.prefab
	Assets/Resources/RainPrefab.prefab
	Assets/Scenes/Title.unity
	Assets/Scripts/Cost_Damage.cs
	Assets/Scripts/Cost_Damage.cs.meta
	Assets/Scripts/FloodGenerator.cs
	Assets/Scripts/MouseController.cs
	Assets/Scripts/TileHighlighting.cs
	Assets/Scripts/TileHighlighting.cs.meta
	ProjectSettings/QualitySettings.asset
Committing merges