Savgame Load&Save Position&Inventory HG

&Chalk
SetupDeserialized
HG_Data für MS1 angepasst & PushDoor
SkeletonOffset & Draw f MS1
LoadScenes & ItemHandling f MS1
ItemSwitch Input
ItemSwitch & Swap (ShowInventory)
InventoryFocus f UseItem
New Inventory
Inventory f MS1
BackgroundTexture MS1
SetToWindowed f MS1