First steps on custom nodes - basic UI layer and demonstrable unit test
First steps on custom nodes - basic UI layer and demonstrable unit test
Refactor custom node compilation into single function on FLOOD object
Custom node execution first working pass
Cleanup for inserting custom nodes
Resolve workspace dependencies before running custom node
Recompile custom nodes when they are modified and reinject definition into project workspace
Slight fixes to Workspace Schema on server so dependencies are properly serialized
More work for custom node refactoring
Discover custom node input types
Resync custom nodes in projects when custom node is modified, download workspace dependencies when opening a project
Sync for nested custom nodes
Cleanup
First steps on workspace browser with projects and custom nodes, hack redraw to make get rid of antialiasing artifacts with workspace zoom
Cleanup, update workspace browser to separate custom nodes, projects
Fix port location computation when zoomed, a few other tweaks
STL and OBJ export, still more refactoring to do, though
Small fix to do run for workspace with no deps