WebGL: uv array bug #5054: fix
Fixes glTF skeleton loading, which was broken by pull request #4812.
Merge pull request #5075 from ikerr/fix_gltf_skeleton_loading

Fixes glTF skeleton loading, which was broken by pull request #4812.
Added missing example to list.
Merge remote-tracking branch 'origin/dev' into dev
Editor: Fixed ShaderMaterial init.
r69dev
BufferGeometry: Fixed bug in fromGeometry.
Updated builds.
WebGLRenderer: Sort by material.id first. See #5077.
webgl_sandbox goes from ~30.000 to ~7.000 calls.
WebGLRenderer: Minor clean up.
Updated builds.
cleanup webglrenderer
Merge pull request #5083 from gero3/patch-31

cleanup webglrenderer
updating GeometryUtils documentation

new GeometryUtils conflicts with documentation (of the old version)
Merge pull request #5086 from andrevenancio/patch-1

updating GeometryUtils documentation
Fixed resolution on mobile phones

On mobile, resolution was incorrect due to devicePixelRatio != 1

Update OculusRiftEffect.js

Update OculusRiftEffect.js

Update OculusRiftEffect.js
Merge pull request #5087 from arodic/patch-1

Fixed resolution on mobile phones
Calculate envmap reflection vector for the phong material per fragment

resolves #5058
Support colors in binary STLs