SYMBIAN: Move options into config.mmh file and updated other makefiles.
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)

This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.

This increases the save-game-version to 1.3.1ScummVM
WINTERMUTE: Silence GCC signed/unsigned comparison warning
CGE2: Update Polish detection v1.0 freeware
MADS: Properly implement drawing to a subset of the screen
MADS: Fix palette setup for credits view
MADS: Fix text not showing at all for Quotes
SWORD1: Fix heuristic to determine the endianess of the speech in mac version

Because the data is compressed (a repeated sample is coded as a
negative length followed by the value), when the length is read with
the wrong endianess we get completely wrong data. So to get the BE
data we cannot just read them assuming LE and byteswap afterward.
SWORD1: Improve speech endianess detection in mac version

Because of the way the speech is compressed with duplicate samples
being stored with a negative size and a single value, when reading the
data with the wrong endianess we can end up with a lot of duplicate
samples which biased the result with the way the old heuristic was
coded. Hopefully this change to skip duplicate samples will make it
more robust.
MADS: Fix starting TextView palette setup and scroll ending
MADS: Fix exiting the game
MADS: Fix OPL init error when showing credits multiple times
MADS: Fix custom color setup for quotes display
MADS: Fix text not properly being erased when showing quotes
CGE2: Update English autodetection.
MADS: Fix spare screen background changes for TextView showing quotes
CGE2: Make the intro skippable.
MADS: Properly free menu items when main menu is freed
MADS: Fix palette for difficulty selection dialog
KYRA (LOL): Fix bug #6727 due to incorrect assertion range.

This was the bug with "Engine assertion at various dialogues if no items
in inventory".