Fixed|libdeng2: Missing return value in AutoRef
libdeng2|libgui|Client|Server: Defining application metadata

de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods. Also, the Unix-style home
folder name can be defined from the application and is no longer
hardcoded to ".doomsday".
Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
Refactor|Client|libappfw: Calculate projection matrix in VRConfig

The function for calculating a projection matrix suitable for the
current VR configuration was moved to libappfw. It was also broken
down to calculate vertical FOV and view aspect as separate methods.
Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
libcommon: Cleanup
Refactor|libcommon: Switched d_net.c, d_netcl.c, d_netsv.c, fi_lib.c, hu_automap.c to C++
Merge remote-tracking branch 'origin/master' into oculus-refactor
Fixed|Unix: Crash when launching application (UnixInfo)

UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time.
UI|Client: Added "24-bit" color depth to Video Settings
Client|Stereo 3D: Cleanup
libappfw|Oculus Rift: Modelview matrix according to head tracking

Added a utility for putting together a modelview matrix for the tracked
head position/orientation, however this is not used by the Doomsday
client at the moment.
UI|Client: Cleanup in 3D & VR Settings

Moved the Oculus Rift specific multisampling setting below the Oculus
Rift subtitle.
Refactor|libcommon: Switched p_inventory.c, p_xg_line.c to C++
Cleanup
qmake|SDK: Added sdk.pro, install rules for headers

Public headers are now specified using a macro that automatically adds
an install rule for them when doing an SDK build.
Refactor|libdoom: Switched d_refresh.c, m_cheat.c to C++
Refactor|libheretic: Switched h_refresh.c, in_lude.c, m_cheat.c to C++
Fixed|qmake: Typo