@Brains:
Two degrees of freedom per arm!
@ All
Various Network and Kinematic changes
@Brains:
Upgraded skeleton tracking system to recognize when no skeletons are in the screen, allow re-entry of user
@Tim:
Added code comments to client.cs
@ Tim Smith

*Revised the Network and Robot Interfacing
*Front Panel Displays no Information
@Tim Smith

*Began New Interface System
@Tim Smith
*Began Kinect Drawing
*Non-op Copy
@Tim Smith
*Continuation of My attempt to redo drawing system
*Continuation of new Form Framework
@Andrew saved Tim's broken unsaved work
Merge branch 'Revised_NetFrame' of https://github.com/anubiscapstone/pcbase into Revised_NetFrame

Conflicts:
	AnubisClient/AnubisClient.v12.suo
	AnubisClient/AnubisClient/obj/x86/Debug/AnubisClient.g.resources
	AnubisClient/AnubisClient/obj/x86/Debug/KinectPrint.baml
	AnubisClient/AnubisClient/obj/x86/Debug/KinectPrint.g.cs
@Tim Smith
*Major Overhaul on System
*New framework for everything
*Please Review
*Intentionally Left Non-Op
@Drew commiting broken Tim's project
*Worked on Communications Engine
*One step closer to operational
@Tim Smith
*More Tweaking
@Tim Smith
*Majority of code is written.
*Accessibility issues
*Please Review
@Tim Smith
*Runs for the Most Part.
*Some Errors in joint updating
@Tim Smith
*One Step Closer
*Error in updating Skeingtons
@Tim Smith
*Runs for the most part
*Needs review
*Possible threading issues when pushing data to robots
* Recompiled entire project as a test, since this is my first attempt working with PC-base code from my laptop.

* Phased out current Communication Engine and its dependencies -- will implement them again, but better
* Implemented Sock