initial libgdx commit
Trying out initial texturing!

Added a map of Niš and the surrounding area.
Copied classes from master branch to gdx branch

Added screens, made a master class - stub for now.
Wip Screen classes
Added a comment!
Testing mouse input
Temporarly commented Random number generation
Restored ATC to previous version (without screens)
Screen logic fixed
Input logic implemented very briefly
Added a lot of JavaDoc
Cleaned up the base code
Simplified TitleScreen code
Removed some unneccesarry code
Added method to manipulate the coordinates of a Waypoint
Fixed spelling mistakes
Added GameScreen backbone
Fixes #21 - was create a new instance of BitmapFont every frame
Removed unnecessary code
Added comments
Fixes annoying warning in Eclipse
Basic Art class, used to pre-load textures
Fixed indentation across all files
Added Input as a parameter for update method
Added JavaDoc
Added  airspace and aircraft v0.1 in combinedgraphics #22
Updated documentation for graphics page #22
Commit testing: removed most of the existing content from this class.
#23

Added Art class which loads all of the textures
Changed Screens to load from Art
Now every class can get the screen width and height (stored in Screen)
Merge branch 'master' of https://github.com/CremboC/INI.git
Added private variables. Imports entire models package.