particles go gpu
correct particle normal
intermediate working commit
extraced removal checks
fixed test, i.e. initialize VoxelMesh lazy
adjustments to conform cc and doc-impro
renamded common shaders to less generic names
--amend
fix windows build. looks like vc doesn't like constructor inheritance
fixed emissiveness color
geometry shader discards
Merge branch 'particles_go_gpu' of https://github.com/voxelinc/voxellancer into particles_go_gpu
small fix
merge with master
merge with master
testing locations all over the place
twisted <
perform removal checks openmped
more accurate tests for bigger particles
fixed checking dead particles