Tiled Map Rendering and Fitting Box2D world to Tiled world
Bodies are now loaded from the TiledMap
Added support to MapBodyManager to specify UserData
Changed Ground to Terrain and removed placeholder ground
Merge branch 'Development' of https://github.com/SarahHeinzHouseFRC/ExecutiveExperience into Development

Conflicts:
	XEGame/core/src/com/eddie/executiveexperience/BodyUtils.java
	XEGame/core/src/com/eddie/executiveexperience/Constants.java
	XEGame/core/src/com/eddie/executiveexperience/Entity/Player.java
	XEGame/core/src/com/eddie/executiveexperience/Entity/UserData/GroundUserData.java
	XEGame/core/src/com/eddie/executiveexperience/Entity/UserData/UserDataType.java
	XEGame/core/src/com/eddie/executiveexperience/GameStage.java
	XEGame/core/src/com/eddie/executiveexperience/Screens/GameScreen.java
	XEGame/core/src/com/eddie/executiveexperience/Terrain.java
Added animation loading from JSON for Player
Attempted to add a sprite to Player Box2D body and align jump to the player's rotation
Fixed Sprite Loading from JSON and cleaned code/JSON
Removing old Player spritesheet
Cleaning assets.json spacing
Removed unused Terrain class and created Test Rigid Body with Physics Body Editor
Working Player rendering and the beginnings of Player movement
Removed the need to have two separate cameras
Linked the Player's Box2D Body and its Sprite
Added basic Input Handling for Player movement
Added (extremely) basic Player movement
Cleaning spacing
Added a Saw Enemy and fixed drawing Sprites relatives to Bodys
Adding Codeship status line to README
Fixed Saw rotation speed and added the overhead for loading Entities from TMX
Trying to build to a jar using Gradle
Added mainClassName to build.gradle
Moved assets to an assets folder to facilitate packaging and gave the Saw a circular body to make collisions more clear
Gave the Player a sensor to check for grounding
Fixed Player jump sensor and cleaned code