crash when ending the game + started encouragement animation + started unitest
added ObjectsManager::Clear to fix memory leak when closing the game while intro, time out or CountDown is on
+animation on intro disabled because of mem tracking bug
+ overloading global operator delete
+ removing my version of smart ptr because:i am using scoped_ptr for array of objects without destructor and they use my global operator delete so i can unregister mem allocations (there was no need of the type of object being deallocated which template deleteo, deletea, deleteoboost and deleteaboost were making possible)
+no Encouragment class
overloading allocator
starting animation but a lot of compilation errors
+loading animation data from xml files
+scoped_ptr should not hold std containers
+Sprite copy constructor is necessary because it is holding a scoped_ptr
which is not copiable
+scoped_ptr::swap is what to call when making a copy instead of scoped_ptr::reset
+allocator uses char[] instead of _Ty[] to be able to always use delete
keyword instead of delete [] for real arrays and delete for fake arrays of
objects, which is impossible to figure out
displaying Sprite. next step animate them