Set soundOutputType to 0 if a device fails to initialize
Fixes a crash if the device is also a global source
Updated Hitbox's server list
Merge pull request #336 from LevelPulse/patch-1

Updated Hitbox's server list
Updated Hitbox's server list

The Asia server was a copy of "US-West". Since there is a korean server now there is no need.
Merge pull request #337 from LevelPulse/patch-1

Updated Hitbox's server list
Update AUTHORS file (translators)
Latest translations from crowdin
Added Azubu as a service source.
Merge pull request #338 from spangleb/obs-spangle

Added Azubu as a service source.
Game capture:  Update D3D9 patches for win 8.1

Windows 8.1's direct3d 9.0c stuff changed again, so new patch had to be
added once again.
Make installer/batch scripts easier for updates

It's a bit difficult to only update a portion of OBS' binaries if it's
always copying from the compiler directory.  This allows me to select
only the files necessary if need be
Update to version 0.625b
Woops, Update installer version to 0.625b
Use atomic pointer swapping for swapping frames

I can't help but wonder if this is causing some issues with frame
duplication, I suddenly realized the code wasn't particularly thread
safe so I threw this in as a precaution.
Fix issues with BF4 and BF:HL borderless mode
Added "Scene Collection" Menu

Now able to Switch between different Scene collections.
All Scene ".Xconfig" files now stored in the "sceneCollection" folder.
Changed "GetApplicationName()"  added "Profile: SceneCollection: " to the beginning of the app name.

Added "Scene Collection" Combo Box in Settings General

Can add/rename/remove new scenes collections in settings general.
Can add/rename/remove new scene collections while streaming.
Can change scenes Collections while streaming.
Merge pull request #339 from Glought/master

Added "Scene Collection" menu to switch between different scene collections.
Fix crash when deleting a global source that didn't load
Don't allow runtime changing of scene collections as this leaves dangling XElement pointers in all the current SceneItems which causes crashes.
Refresh the Sources list when changing scene collections.