Initial commit to add default .gitIgnore and .gitAttribute files.
Initial commit of the existing framework.
Initial code for the archive tool added, and formatting cleaned up in the main library.
Added game runtime, and fixed numerous bugs within the library. Aiming for fault tolerance down the line.
Renames of assets to pak, cleanup in the test program.
Cleaned up the archiver/conversion tool, renamed to paktool.
Added a light wrapper around the library to make it more useful for actual development. Bonus: renderer /audio fault tolerance should be improved.
Removal of the old archiver.
Finished sprite drawing implementation.
Bug fixes, seperation of sprite drawing/renderer headers, and a test of keeping aspect ratio set to 16:9.
Removing separation of engine/game code, working on merging everything into the game itself. Added Raw Input support for mouse movement, window cpaturing.
Added the new audio manager, fixed bugs with the handling of system shortcuts for the window.
Basic renderer implementation.
Added matrix and quaternion types.
Added pak management.  Removed code/support for 3d rendering, and raw mouse input.
Merge branch 'master' of https://github.com/trugen/game