Fixed horrible readme.
Deabstracted packets for robustness.. Foreseeing problems later down the
road.
Sprites do facing things. Working on offline version of game.
Local and network play working with slight animations.
Aggravated with movement.. again.. somehow.
Plants grow. I need a spriter.
removed .caf files
Trying to abstract gfx out to new library: pixl
http://github.com/srwaggon/pixl
Muddle muddle...
Accidental networking revamp...
Fatal errors added: end clientside upon fatal error.
Refactoring code to make more logical sense. Accidentally fixed bug. Now
client side game is updated to current server side game state upon
connecting.
Committing prematurely, breaking everything, & pushing to the wrong
branch.
Further revamping networking based on abstraction of dependent
libraries: link.
Fixed bug where networking elements try to cast to wrong type.
Added moar directions. Myght undo.
Following change in pixl library of InputListener to becoming an
interface, Caffeine now implements InputListener as an InputHandler,
which collects keystrokes.
switches to moar inputListener
Merge branch 'networking-redux-deux'

Conflicts:
	README