Changed the way the level file is loaded so that the file can be found on an actual device
Implemented scaling code so that the sprites are scaled to fit the device and to ensure the level loaded is viewable to the user - major win for scaling issues - seems to work on the Unity game play simulations/GUI with different screen sizes for potrait and landscape - not sure why it worked but it did since I reversed the scale factor to use the screen width divided by the width from the free aspect and then positioned and scaled the element using this value
Removed the background image should probably add this in via code like the frame images
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