Disable Renderer2D check drawable.
Add simple Urho2D shaders.
Center Spriter animation to allow accurate flip. Also removed unused variable in sample 5.
Disable check is Renderer2D::MarkMaterialDirty, make is faster for large tiled map. #575.
Do not check material in Renderer2D::CheckDrawableVisibility. [ci skip]
Update Urho3D Launcher link, closes #577.
Removed Spriter position offset (no longer needed)
Use GetPosition2D() when appropriate.
Simplified lua samples 08_Decals and TestScene
Remove pushFront argument from Node::GetOrCreateComponent, fix issue #579, because it is important than issue #569, I think this function can rename to Node::RequireComponent.
Travis CI: API documentation update at 2014-12-27 13:51:48 UTC.
[ci package]
Typo
Fix WritePackedQuaterion() always returning false. Closes #581.
CollisionPolygon2D save vertices data.
Travis CI: API documentation update at 2014-12-29 06:47:37 UTC.
[ci package]
Also save vertices for CollisionChain2D
Travis CI: API documentation update at 2014-12-29 12:04:55 UTC.
[ci package]
Fix Shader member variable numVariations_ being uninitialized. Closes #585.
Added example of loading scene & UI content. Closes #583.
Typo