Changing clock network to exclude stochastic interactions.
Adding deterministic option to create fittest network function.
Switching back to create fittest network, but adding in deterministic switch.
Removing transition matrix mutation from the deterministic version.
Altering mutation rate - ramping up lag mutation and decreasing standard deviation.
Changing initial conditions back to zeros - now environmental path is in place, there should be sufficient activity.
Refactoring create network code so that random/predefined networks can be constructed by choice.
Altering stop after.
Adding deterministic output plots.
Merge pull request #12 from Treblesteph/deterministic

Deterministic