Initial commit
Initial commit
Initial upload of source. Norrin's revive script folder removed and revive_init removed as well.
Update README.md
Fork Test
Update README.md
Merge pull request #3 from jvanlint/master

Changes to readme files. I have added the About F2 from the wiki into the Readme.md so it appears on the front page of your repo.
bugfixes and cleanup

- purged norrin's rom description.ext and init.sqf
- changed all backpacks from clearMagazineCargo to
clearMagazineCargoGlobal
- added complete check for dead units in endonCasualtiesCap in init.sqf
Merge pull request #4 from Wolfenswan/master

Bugfixes and cleanup
Alternative US gear script

An alternative us gear layout that replaces the M4/M16 with their Mk16
Equivalents. AARs get a CQT which might be considered "scope" so that
should be discussed.

No files are replaced or altered.
Revert "Alternative US gear script"

This reverts commit e505cce57cd918052517fe1803757e821a06483e.
Alternative US gear script

An alternative us gear layout that replaces the M4 with their Mk16
Equivalents. AARs get a CQT which might be considered "scope" so that
should be discussed.

No files are replaced or altered.
F2 2-6-2 CO - Vanilla units added

F2 with platoons for all major factions in Combined Ops
=====================================

added factions
=========
CDF, USMC, CHDZK, RUSSIA, NAPA

tweaked factions
============
all TK Local and TK Insurgents groups and vehicles have been renamed
from GrpGUE/UnitGUE to GrpTKGUE/UnitTKGUE (TKINS) to avoid conflict with
A2 Insurgent/Guerilla factions

new files
======
gear and briefing scripts for all added factions

changed files
=========
briefing.sqf, folk_assigngear.sqf, setLocalGroupMarkers.sqf to reflect
added factions

misc. changes
=========
added lines for endOnCasualties for new factions to init.sqf
added markers for TKGUE and UN to PMC section in
setLocalGroupMarkers.sqf - they are only used as engineers in those
factions and dont have their own orbat; circumvents the "no markers"
problem
added alternative f_JIP_addReinforcementOptionsAction_alt.sqf to avoid
problems with players not using the JIP option -> running AI into
battle. can safely be deleted if undesired

problems
======
RU doesnt have their own engineers, uses Insurgents for now: thus no
markers for them. Can be fixed by adding the commands for the Russian
Platoon Markers to the INS section in setLocalGroupMarkers.sqf
No backpacks possible on all A2 units -> removed HMG and MTR attachment
from all A2 platoons
Small fixes

Typos
1 Typo
setGroupIDs.sqf adapted
Vehicle Loadouts example

example for working vehicle loadouts added to assignGear_us

nul = [this,"v_ifv"] etc ingame
Better backwards compatibility

TKINS and TKGUE group and unitnames reverted to INS and GUE.

CHDZK and NAPA are now A2INS and A2GUE.

this ensures better backwards compatibility when upgrading older
missions
Typo fixes & CDF code added

Minor typos fixed and CDF added to GroupID and GroupMarkers
Minor typo fixed

TK INSurgent -> TK Insurgent