Starting to rough in Izumi

Most of the raw combat content is in place, need to finish wiring 'er up
Fixing images to fix issue: https://github.com/herp-a-derp/Corruption-of-Champions/issues/280
First batch: PerkType (similar to ItemType) introduced, which used in PerkClass (similar to ItemSlotClass). createPerk accepts PerkType, not String id. Other methods still accept string ids, needs work. Also added a little bit of type safety
Creature.removePerk accepts ptype:PerkType, not perkName:String
Creature.hasPerk renamed to findPerk and accepts PerkType
I THINK this is mostly correct wrt the actual combat encounter with Izumi
Added a character to custom char creation for testing (basically, something we can throw whatever stats we need at to have a globally-available base to test content with, without having to toss save files around)
Initial Izumi intro scene partially coded; testing parser for issues and shit.
Fixin some spacin
longDesc added to PerkClass. Removed perk description by name lookup function.
Begin the codening.
Updating the content-coding SublimeText macros.
Rest of function used string perk lookups refactored. Bugfixes.
Merge remote-tracking branch 'upstream/master' into rf-aimozg
bugfixes
version update
Got the male surrender stuff roughed, started on female
Dumped the rest of the docs into methods. Gotta code dat shit up nau.
Basic coding for all (most?) of the loss scenes dun
Roughcode completed, time to find out how much shit I fucked up
I think all this shit works now, just gotta test all the scenes and make tune the combat numb... haha who the fuck am I kidding.