BitmapFont; fix load timing issues where font won't draw in web vs native
States; add enabled query by name for checking enabled state without the state instance
Tilemaps; all Visuals -> Visual. i.e map.visuals -> map.visual for consistency
SpriteAnimation; fix frame size uv defaults not being assigned for animated_texture type for set_frame as well as animation playback. fix #138
General; cleanup references to web target
Shader; be wary of null loaded assets in the load phase
Luxe; core accessors inlined
Parcel; change text/data types to include async flag and add a large text file to the test for web page crashing text assets
API; make sure text/data/json assets are not assuming sync and add async flag, allowing web requests to be async for large assets
#123 - fixed docs
Added function to set blend equation
Cleaned up tabs etc.
Update Batcher.hx
Fixed another sub(s)tract typo
Merge pull request #149 from KeyMaster-/master

Added function to set blend equation
Vector; Quaternion; Matrix; make int based enum for order instead of string
::MINOR API CHANGE:: Maths; utils weighted_average -> weighted_avg
Merge branch 'master' of https://github.com/underscorediscovery/luxe
Samples; alpha; push first alpha sample demo code prepping for blog post
Vector; fix misnaming of weighted_avg from utils. This has changed in a coming branch so in preparation will just be patched internally to allow builds to succeed again