Pausing the game
Some scene updates that were not included; probably forgot to save the project when I made the original camera snapping changes.
Moving camera and sprite motion scripts to the Scripts folder.
Merge branch 'camera-snapping' into camera-bug-fixes
Offset camera slightly more to fix a bug where tiles were always 1 pixel offset along y.
Merge pull request #9 from atomic-swerve/player-interactable-objects

Create foundation for defining player-interactable behaviours.
Merge branch 'development' into pause
Base the pause on the input manager rather than a hardcoded key.
Merge pull request #12 from atomic-swerve/camera-bug-fixes

Camera bug fixes
Merge pull request #10 from atomic-swerve/pause

Pausing the game
Fixed bug in the palette shader: it was inverting the color coordinates.
Add the ability to select whether to show the 'interactable' indicator for a given interactable object.
Tweak default prefab position.
Merge branch 'development' of https://github.com/atomic-swerve/freefall into implementGliding
changed the Z setting of camera in the level
made 'checkGrounded()' private
removed unneeded groundCheck field
refactored glide, jump, and ground check out of player
major refactoring of motion code
Merge pull request #14 from atomic-swerve/cleanup-palette-shaders

Fixed bug in the palette shader