Player upsideDown property now public
Merge remote-tracking branch 'Tylor/master'
Clean up sound loading
Wait for sounds to complete
Rename main scene; Scene init takes level number.
Rename Player -> SLCPlayer
Clean up code and add documentation
Add documentation for properties; Load the map’s object layer.
Refactor level into its own class.
Load the spawn and level end objects.
Player now starts at spawn location.
Add handler for when player enters level complete zone.
Emit dust particle when player jumps.
Handle player out of bounds (Still needs work to keep portal effect from happening)
Add DataManager class
edited lvl 1 added grav sounds