Fixed GCC warnings.
Fixed GL imports.
Cleanup.
Fixed debug info.
OSX/iOS: Updated to Xcode5.
Fixed GCC warning.
Fixed warnings.
Use sdcard for loading data for Android examples.
Android default screen resolution.
Android fixed RGBA16F texture format.
Fixed issue#48. Passing bad MSAA value to glRenderbufferStorage.
GLES2: Added support for 3D texture extension. Added shader patching to enable extensions.
Fixed init/detach shader order that causes crash on Tegra3.
GLES2: Added GL_EXT_frag_depth support.
Updated to OSX 10.9 and Xcode5.
Added fragment depth caps flag.
GL: Added num mips to sampler state cache hash value.
Added GL 3.1 core profile shader patching.
Split tools bin per platform.
Fixed Linux build with GL 3.1