Modified territory system to make indie capture group-based
Added territory payroll
Added more push vehicle actions, modified player actions
Added emergency eject and magic parachute
Minor fixes to group system
Refactored surveiller_conditions_actions_menu.sqf from R3F
Fixed not being able to lock turrets
Added static weapon saving
Added custom vehicle damage handling
Various minor fixes to player items and actions
Minor changes to push plane actions
Spawn all vehicles 0.05m above ground
Added vehicle quantity server option
Added unlimited stamina server option
Added group markers with player names as server option
- includes player marker for difficulty option "Map=0"
Split building loot option into "weapons" and "supplies"
- also added building loot chance option
Disabled lootspawning in basepart buildings
Added more cargo to resupply vehicles & crates
Added fn_onPlayerDisconnected
Disabled client-side score compensation code
because score stuff is server-side only