fix editmap derp
Crushed cars are very monotonous.

I add more fault

no control
there are no seats
no battery, minireactor or gasoline tank
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add monster blacklist & whitelist

add whitelist for items
add function for selecting the possible list of targets and autoselecting the previously selected one.

makes game::last_target an int, as it is essentially an index
remove game::z_at, not used anywhere
Merge branch 'Vehicle_damaged' of https://github.com/ChunkOfMeat/Cataclysm-DDA into ChunkOfMeat-Vehicle_damaged
Fixes weird grammar in (failed) vehicle refuelling messages.
Fixes material returns from destroying refrigerators.

Previously, you got more parts by smashing than you did by disassembly.
make whitelist take precedence over blacklist
remove m_category, remove inclusion of setvector.h
Adding paging in vehicle install menu.
nail shortcuts description!
Merge pull request #6017 from Rivet-the-Zombie/ugh-grammar!

Fixes weird grammar in (failed) vehicle refuelling messages.
Merge pull request #6018 from Rivet-the-Zombie/fridge-fix

Fixes material returns from destroying refrigerators.
Merge branch 'another_fix_for_mod_menu' of https://github.com/illi-kun/Cataclysm-DDA into illi-kun-another_fix_for_mod_menu
Merge branch 'targetting' of https://github.com/BevapDin/Cataclysm-DDA into BevapDin-targetting
Minor style tweaks.
Nerfs Hydraulic Muscles

As requested in #6024.

Active muscles now emit 19 noise each turn (between bubblewrap and a car
horn) and cost two power every three turns.  (Twice as much as before.)

In practice, the Bionic Patient can power up to win a fight or schlep
something, but that's it.
Merge pull request #6027 from KA101/HMnerf

Nerfs Hydraulic Muscles
add monster categories blacklist/whitelist