Update space_main.c

** Reworked spacenum() in-game function so that it does better pattern matching, checks only for loaded space objects, and can take a dbref as an argument rather than just a name.

** coords() now requires admin privs.
** Uses proper free function for spaceconsoles.
** Now sets up the console hash table if you have good objects #defined. 
** sdb() can now take sdb#'s or Dbrefs. (must be the dbref of a loaded objects, except for sdb(write,x)
** Fixed memory leak in console_notify(), and it now automagically notifies any fighter or monitor consoles of whats going on.
** border code now passes enactor, so we can log it.