messy first pass at processing2 port

messy first pass at processing2 port
redo with new anti-GLucose
move to need keyEvent stuff from processing2
Now with shader language and many fps
Fix key/mouse interactivity in processing 2
Set point size, re-comment drawBox()
Switch to threaded mode by default, run engine at 120FPS
Mapping existing layout
Version of LX library with ddf minim audio libraries for Processing 2
Merge branch 'processing-2'