Well.. It's a work in progress new solution to manage input on keyboard, mouse, gamepad and touch.
Added a new CGAPostProcessPass (4 colors). Dispose and clear the collection of post process when the scene is unloaded.
[UI] HorizontalSlider Widget added (still needs works). Added a new method which match XNA's SpriteBatch.Draw() method.
[Core] Don't reset GUI.Matrix when the scene is disposed because it breaks the virtual scaling. Some cleaning.
[UI] Add: Vertical Slider, Texture triangle generator.
[Core] Moved rendering object into a separate folder.
[Prefabs] Some tweaks and enhancement for Terrain.
Updated README