I can feel the hugs already.
Merge pull request #4653 from Glloyd/hugs-for-the-hug-god

Hugging!
Fixes malf picking players to me malf who don't have BE_MALF toggled on.
Add note in README about ignoring baystation12.int
Merge pull request #4663 from MrLeebo/dev

Update README with how to ignore baystation12.int
The Tactic Equipment room is now its own area with APC, air alarm, and camera.

Changed light source from bulb to light tube.
Merge pull request #4661 from Glloyd/malf_fix

Fixes malfunction picking players to be malf who don't have BE_MALF toggled on.
Base prepare.
Engineering EVA now its own area.

Fixes #4671.
New prepare base.
Removes duplicate pipe in engineering.

Fixes #4667
New prepare base.
Adds a missing section of distribution pipes behind the medbay bathrooms.

Fixes #4672
New prepare base.
Reduces the number of pipes under reinforced walls around central primary hallway.

Attempted to ensure that each section (divided by emergency shutters) either has a single air alarm & vent & scrubber or none, to avoid issues with areas being filled/emptied indefinitely.
Done... but my commits be ugly now.
Reconnects Telescience APC to the main power grid.

Renames it from Misc. Research to Telescience.
Fixes  #4664.
Engine room now has a vent and scrubber connected with the main pipe networks.

Fixes #4670
Made an attempt to restore the half of telescience that was reverted at some point.
Related to #4664
Forgot to also update the the area turf. I am the worst.
Removes an unnecessary door in medbay maintenance that could potentially cause people to get stuck (for example two engineers coming from either end, pulling pumps after them, making backtracking difficult).