Merge pull request #29 from IagoLast/master

Added melee hit detection.
Merge pull request #31 from IagoLast/master

fixed #30
Fixed a bug in the director.
Continued working on the HUD.
Ortographic errors corrected and little refactor.
Merge pull request #33 from hmourit/master

Ortographic errors corrected and little refactor.
Message scene now uses Resoures.py
Synchronized player's attack with blade swings.
Merge pull request #34 from dgalaktionov/master

Synchronized player's attack with blade swings.
This shit wasn't working.
Now enemies are in a group.
Merge pull request #35 from dgalaktionov/master

This shit wasn't working.
Added random moving behavior for enemy when player is not in range.
Merge pull request #36 from hmourit/master

Added random moving behavior for enemy when player is not in range.
Added enemy sprites: Newton, Mr. H, nazists and wolves. I think it's
enough for levels 2 and 3.
Made levels 2 and 3 with dumb, pacifist enemies.
Merge pull request #37 from dgalaktionov/master

Made two levels with enemies
Hot fix, nevermind the bow
Merge pull request #40 from dgalaktionov/master

Fixed #38
Refucktored it a bit, now scene is passed as a parameter for every
entity update.
Merge pull request #41 from dgalaktionov/master

Now scene is passed as an update parameter for every Entity