Player movement improved

The player movement has improved so the figure fases the way it moves,
also diagonal.
The AttackPoint has been made a child of playerFigure too keep its
postion in front of the player more easy.
Merge remote-tracking branch 'origin/Companion'

Conflicts:
	Assets/Scenes/AIMovementTest.unity
	Assets/Scripts/Player/PlayerMovementScript.cs
Merge pull request #1 from Hilindi/master

pull request test