GamepadTest: add gamepad support for flash
TexturePackerAtlas: don't skip the splash
Merge branch 'flashGamepad' into dev
Upgrading Flash SWF version, to support new Flash Gamepad API.
Fixing issues related to recent Pooling refactoring.
Mode: flash gamepad support
Increase default swf player version to 11.8 for flash gamepad support
Compatibility with HaxeFlixel/flixel@efbcae2c447a7e6f5eedfa2a5185b9ed09811ed6
Mode: add dpad support on flash
Use swf version 11.8 for all demos
Update for HaxeFlixel/flixel-demos@8f03a3c61d72ecee9f520ba55064a7990c42ebbb
FlxBunnyMark: use FLX_RENDER_BLIT conditional for loadRotatedGraphic()
Update for HaxeFlixel/flixel@e498efdbc3dc4eb9ba476c612b7ca6040d8f238e
FlxNape cutup demo: "proper" use of tweens + small cleanup
Use FlxPoint.get() and FlxRect.get() everywhere
FlxBunnyMark: small fix for Bunny.setBounds()
Pathfinding: update for HaxeFlixel/flixel@a9913f94ce0b5b33de6d120c9ed8b2605918aae2
FlxBlur: update for HaxeFlixel/flixel@edee0bd0c09bb50a14924614132fe9617079b425
Fixing Mode Demo for OUYA,.
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel-demos into dev