A*-Algorithmus verbessert.
Merge branch 'master' of https://github.com/frezziii/HorseGameProject.git
Marker hinzugefügt.
Marker hinzugefügt.
Marker hinzugefügt.
Master markiert für Demo.
Merge branch 'master' of https://github.com/frezziii/HorseGameProject
Delete redundant files
Auslieferngsgegenstände - bitte im Fokus behalten!!!
Minor rework of facing and direction as this is incompatible with what I'm planning to do. Low chance of side effects.
Added vector Entity.setCenter for convenience.
Added VectorExtension with utility functions.
Refactored and reworked current KI into LivingEntity, derived Horse from said class. Player will follow.
Found no side effects in usage tests. Also modified setEntity for idempotency.
Blumensystem soweit implementiert.
Jede Minute wird eine Blume generiert. Maximal befinden sich 10 Blumen
auf der Map.
Assetsmanagment hinzugefügt, Screens laden nun schneller.
Merge branch 'feature/misc' of
https://github.com/frezziii/HorseGameProject.git into feature/misc

Conflicts:
	core/src/com/haw/horsegameproject/models/Map.java
	core/src/com/haw/horsegameproject/screens/PlayScreen.java
Major rework of entity management.
Still missing:
- Smooth movement for player
- Integration of new horse sprite directions
- Display of jumping animation
- Usage of KI parameters
- Weighted transitions in PathSearcher e.g. for "likes to jump"
Adapted pathfinding for player (smart enough to walk around the wall).
Added a bias to the random tie breaking using the euclidean metric, so the pathfinding looks as one would expect from sighted entities.
File was missing in last commit.