Added projection matrix epsilon that fixes depth clipping issues in some games
Moved projection epsilon to a more reasonable place
D3D: Replaced shader-based depth range remap with viewport

This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
D3D: Removed somewhat mysterious comment

It would be good to know which games exactly exhibited the issue.
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION

This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
D3D: Viewport min and max depth is now clamped to [0..1] range
JIT: remove unused flag.
Make DVDLowOpenPartition actually change partitions.
DiskIO: Clean up GetTMD() API.
ISOProperties: show all paritions on property page.
InputConfigDiag: Clean up dialog title translation handling
WII_IPC_HLE_Device_fs: Remove unused macro constant
Merge pull request #1628 from lioncash/tl

InputConfigDiag: Clean up dialog title translation handling
Merge pull request #1630 from lioncash/unused

WII_IPC_HLE_Device_fs: Remove unused macro constant
DolphinWX: Specify wxID_ANY where -1 is used in controls
Merge pull request #1631 from lioncash/id

DolphinWX: Specify wxID_ANY where -1 is used in controls
JIT: fix profiler call
Sometimes this seems to require a 64-bit offset, so use CallFunction instead
Merge pull request #1635 from FioraAeterna/fixprofiler2

JIT: fix profiler call
Fix register usage detection in PPCAnalyst.

lmw/stmw weren't properly setting input and output registers since they use multiple registers.
dcbz was just missing a flag in the instruction tables.
Common: Add a built-in profiler