fixes the map marker going invisible when it's in kerbins ocean, and probably everywhere else where that happened
Merge pull request #314 from BloodyRain2k/MapMarkerFix

MapMarker invis fix
Merge pull request #312 from BloodyRain2k/RoverImprovements

Rover Improvements
Docking AP fix for #315 by Blizzy78
replaced all vesselState surface speed and orbital speed uses with vessel.srf_speed and vessel.obt_speed
also fixed the loading so one broken module doesn't break MJ completely
if the window is hidden (tech not unlocked) it now skips it's usual calls to do anything
Merge pull request #319 from BloodyRain2k/VesselStateCleanup

vesselState cleanup
RCS as thrust if no other thrust is available and RCS is on

also added a closest approach parameter for fine tuning the closest approach with non CelestialBodys
can be off a lot at the end though because of the node burn tolerance
Merge pull request #320 from BloodyRain2k/RCS_Thrust

RCS as thrust if no other thrust is available and RCS is on
Move try/catch block up one level in LoadComputerModules to handle DLLs that failed to load.
Merge pull request #323 from MOARdV/dev

Move try/catch block up one level in LoadComputerModules to handle DLLs ...
Fix for 0.23.5 AKA The Asteroid Redirect Mission
Merge pull request #313 from BloodyRain2k/TechCheck

Fix for #292
Temporary fix for the new fuel flow mode (Xenon / MonoPropellant)
Temp Fix Part 2 : the forgoten line.
Fix the dV stats
Show Biomes:
Current Biome as Info Item,
Biome for planned landing position,
Biome for calculated landing position,
Biome on Popup Window during MouseOver searching new landing position

Using new function: ScienceUtil.GetExperimentBiome(CelestialBody body, double lat, double lon)
Install & Compatibility checker
Docking AP logic upgrade
blizzy78 Toolbar Plugin support