Ported monster tank madness to lua

~~It would be nice, if someone could already have a look at this (style nits?),
although this is not completely finished yet (see todo).~~ See below.

[This](https://github.com/abcdefg30/OpenRA/commit/f5053eb1fba517de32725c6d9168480c4fc32c6f#diff-da0b70bbc22b6b4af2fbe96dd5c5a8b7R19) set to true can help testing.
I think that it would be better to add a `Kill()` method to `HealthProperties` instead of manually setting health to 0.