edited resolution settings so that the application no longer looks like crap
Added new zoom functionality that moves the protein closer to the player instead of the player closer to the model.
Bounds are also updated during rotation and translation of the model. This can be optimized by not calculating the bounding box every time the model is modified
Exposed functions that allow for the location of the protein model to be accessed and modified via blueprint
Added an actor that can be placed in the world in order to define the location the protein model should spawn at
Merge pull request #6 from mdjmedellin/features/improved_zoom_controls

Features/improved zoom controls
Added function to add amino acids into a custom chain
Added code for building a chain and several functions to handle the manipulation of the chain
=====================Functions added =====================
TranslateProteinModel
this function is callable from blueprint and basically translates all of the residues by a specified translation vector

GetProteinModelLocation
returns the location of the center of the protein model

TranslateCustomChain
translates all of the residues whose index position is less than or equal to that specified by the user

SlideCustomChain
slides the residues before and including the specified index by the number of amino acid spans specified

AddResidueToCustomChain
adds a residue to the player's custom peptide chain, it can also add them after a specified index

GetResidueAtSpecifiedIndex
returns a pointer to the amino acid occupying the specified index in the player's custom peptide chain
Merge pull request #8 from mdjmedellin/features/chain_builder

Features/chain builder
added an enum to the protein spawn point in order to identify which one specifies the initial location of our model, and which one specifies the initial location of our custom polypeptide
Merge branch 'develop' into features/custom_polypeptide_spawn_point
Added custom spawn points for protein model and the custom polypeptide chain, there are now two blueprints that can be drop in the word in order to identify where we should spawn these structures
Merge pull request #9 from mdjmedellin/features/custom_polypeptide_spawn_point

Features/custom polypeptide spawn point
Lots of UI Work
initial cleanup for temperature controls and hydrogen bonds
Merge branch 'develop' of https://github.com/mdjmedellin/thesis into features/secondary_structure_builder

Conflicts:
	GHProtein/Config/DefaultInput.ini
	GHProtein/Content/Blueprints/BP_ProteinGameMode.uasset
	GHProtein/Content/Blueprints/ThesisCameraCharacter.uasset
	GHProtein/Content/Maps/Example_Map.umap
rearranged some of the enums, now they are located in thesisStaticLibrary
Started Implementing Controls/UI Hookups for Polypeptide
Added beta sheet creation
fixed bug with adding amino acids in the middle of the chain
Merge branch 'features/UI/moreUI' into features/temperature_controls

Conflicts:
	GHProtein/Content/Maps/Example_Map.umap

resolved using mine
Added limiters to chain translation