Happy New Year!
Add new shader reflection with uniform block.
Draft binding uniform buffers.
Add native shader reflection.
Add EffectBinaryParameter.
Implement shader reflection using OpenGL.
Add getter functions.
Add effect reflection.
Added effect reflection API.
Remove GLSL shaders for debugging.
Add assertions.
Rename EffectParameterClass/Type to EffectVariableClass/Type.
Replace NativeEffectParameter with NativeConstantBuffer.
Added returning values using std::move.
Added surface format.
Added default render states.
Update README file.
Fixed README file.
Update README text.
Update testing framework.