Removed access to native buffer and added lock/unlock functions to get direct pointer to memory instead
Added function to set the clear color
Changed pack function so it overwrites the camera frame and added pyramid generation function
Removed mipmap generation
Scaled translation component when drawing UV plane (half the resolution means half the translation) and changed clearcolor when drawing UV to 0.5 (128 in byte) to make the cleared color appear black in the resulting frame
Removed comment
Added generate mipmap function for all packed formats
Added pyramid generation function and adapted use of lockPixels when accessing texture data
Added draw function with custom resolution