Delay thread for sceMp3Decode()
Fix Resistance Houfuku noToki draw slowly in OSK in debug log

#4626
Avoid duplicate logging in sceUtility*GetStatus
Switch to low/medium/high audio latency mode
Win32: Add some MSBuild scripts.
Add bin-release to the gitignore file. Fixes an issue with TortoiseGit on Windows relating to that directory.
More specifically: It doesn't like bin-release\lang\.git, but it doesn't need to concern itself with bin-release\* at all.
Use GL_NV_framebuffer_blit to handle depth copy
SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
Merge branch 'patch-40' of github.com:raven02/ppsspp into raven02-patch-40
Fix check for glBlitFramebufferNV
Reduce some logspam
Turn off glGetError in Framebuffer.cpp. Can be easily turned back on if needed.
Minor stuff from #6403
Merge pull request #6035 from thedax/egl-extensions-tab

SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
Merge pull request #5986 from thedax/win32BuildScript

Win32: Add some MSBuild scripts to build from the command-line.
Merge pull request #5968 from sum2012/sceUtility

Avoid duplicate logging in sceUtility*GetStatus
Merge pull request #5975 from raven02/patch-32

Audio : add low/medium/high audio latency mode
Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix

GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
Comment out the remaining one LogReadPixelsError()