update to combat ai behaviour
fix merging problem/some logic fixes
fix for scrawl
Do not soul trap creatures without a soul (which apparently exist)
fix for everybody
final warnings removal
one more mismatch fixed
Merge remote-tracking branch 'upstream/master'
Fix the group for creature attack animations
fixed weapRange for creatures/startcombat script(?)
Feature #701: Spawn levelled creatures in cells
Make sure onPcEquip is also set for Equip script instruction
Some cleanup - move definitions to implementation file
fixed StartCombat script
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
kOgrePi unused
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
Issue #777: Create InventoryStore for creatures with weapons/shields
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.