Began implementing regular shapes with drag and drop. Fully functional
InertialTriangle was created.
Creation of RegularPentagon and RegualarTriangle classes and the
resulting modification of InertialUI.fxml to accomodate them.
Other classes and changes needed for previous push to work.
First attempt at accounting for forces. For this, InertialForce,
GravityForce, and InertialPhysicsService classes were created. The only
thing to do now is to find a way to make a wait() function work.
Currently, it throws a few exceptions.
GRAVITAS
Functionality updates for gravity
Functional gravity implementation for all object types.
Colors and borders added. Looks pretty :D
Corrected a mistake. Added to index.
Added ghost images for copy-drag-and-drop.
Preparing for merge with most recent updates
Fixed merge conflicts
Added to gitignore
Slight change to the way that dragViewImages are positioned. Not sure if
this is better or worse. I believe this corrects the slight pixel offset
from before, but for some reason, it doesn't seem to work with the
InertialTriangle :S.
Merge branch 'gravitas' of https://github.com/nmagerko/inertia.git into
gravitas
Removed lines of unused code. Ready for merge.
Merge pull request #9 from nmagerko/gravitas

Gravity