v1.11_2

-v1.11_2
+ Another interface overhaul
+ Two generators for comparison purposes
+ Min/Max ID ranges for XP Bonus, Loot Bonus and Spell Damage
* Normal, Sharpness I and Sharpness II damage values are now separated
with a '|'
* Identification changing works better now
* Colour schemes work better now
* Fixed Anchoryl being Rare rather than Legendary
* Fixed Health Regen not being able to be changed to a decimal