update weapons.yaml so that Laser damage is set to 360

balance change to make obelisk's damage fall more in line with the AGT's
Added RenderNameTag trait for actors
Merge pull request #4638 from AgentAAA/patch-1

update weapons.yaml so that Laser damage is set to 360
Update CHANGELOG

#4638
Merge pull request #4393 from cjshmyr/nametag

Added RenderNameTag trait for actors
Changed things to do with Shroud to WRange. Updated Utility.
Updated CHANGELOG
Updated mods to work with changes.
Updated maps to work with changes.