SMD: Fixed wrong preview radius and added RULEUCC_Pause

* EffectiveRadius was 75 when the actual radius of the weapon is 90
* Can't see a reason for not allowing players to pause their SMD
Fix Bomber, Readme, and Description
Readme: Clarify that changes are up for discussion
Revert mongoose and tempest changes

These are now listed as under consideration, instead of changes to be made.

This reverts commits 52ada91b6843d6b9a94d2d94810d0f20f9553127 and e4d25163b18a928b07d1b884512c475493ca0c46.
Update readme
Simple lua syntax checker using Travis CI

+ Tiny syntax fixes.
Add Travis Syntax Checker status
Integrated NetLag into FAF

Setting net_Lag to slightly above the highest ping among the players in a
game. This will reduce command lag, especially for 1v1 games.

Refactored the code to use average ping instead of a snapshot. It's also
taking variable pings into account by adding a headroom of std-dev*2.5.

Logging (although reduced) is still activated, this should be turned off
when everything seem to be working as intended
Always add 25ms headroom for safety
NetLag now sends a worstPing-table of every client

With this information you can give better information about who's lagging
a game. I've added a "Worst ping" to the connectivity screen (F11).

More UI improvements is needed (name of the worst guy) but it's a start.

Replaced the beat-function with a thread to get the pings to update even when
the game is stalled (by someone timing out)