Convert Basic to Framework one
Use Framework one header
Convert cube over to Framework 1
Use Logger for output
Convert chapter2 code to Framework 1
Add Applications Channel
Convert chapter 3, ex1 to FW1
Convert chapter3 code to Framework 1
Remove old copy of utilities code
Move WinGL / GLX interface classes to scrapyard
Remove old system interfaces folder
Add basic classes for checking OpenGL version
Add Stub for getShader()
WIP: Add CPPUnit test cases for GLVersion
Add CppUnit based test cases
GLVersion - Add Equality operator and support for parsing a version number from text
Use internally created fixture objects
Add support for versionFromText with std::string
Clean up a compiler warning