Allow circular saws to be used to remove vehicle parts.
first steps of changing bionic window
Changed candies material to null
show the description window only when it necessary
astyle bionics.cpp
minor typo
Predator mutations

Little something for the Carnivores and Beast types post-threshold.
I'll be branching off of this for the feeding behavior at some point,
but for the moment, here's the mindset.
print the caption by center_print
Sapiovore

Hazard of going posthuman carnivorous: people become just another prey
animal.  All the food of cannibalism, none of the morale effects.
the player shouldn't get drunk if cancelling a drink
display skill name in construction menu
check if closing something is actually possible before attempting to do so
NOPAIN pruning

OK, this knocks back a few NOPAIN calls.  Since most of 'em change
messages, though, not as thorough as I'd like but it's something.

(Includes some work on the sleep-state traits too.  Forgot to commit
earlier.)
Switch the strings and ropes' length between the name and the description.
Less sleep

Gives a chance every half-hour not to take fatigue.  You can start with
one_in 6, Alpha can get 1/4 post-Threshold, and Elf-a can get 1 in 2.
(That works out to over 24 hours to hit Tired.)
Merge pull request #5515 from VampyreLord/Veggy-to-null-for-candies

Changed candies material to null
Merge pull request #5534 from dvolk/fix_player_drunk

the player shouldn't get drunk if cancelling a drink
Merge pull request #5539 from BevapDin/fix-door-crash

Fix closing non-closeable things
Merge pull request #5522 from illi-kun/bionic_UI

Tuning of bionic menu
Merge pull request #5541 from sduran/master

Switch the strings and ropes' length between the name and the descriptio...