Apocalyptal Heroes Ver 0.0.0.5

- Major Major Major Code Cleanup
(Game started messy because I didnt know how unity deals with OO stuff
which means no UML stuff)
(It's still messy, but its more organized than before)
- No new game logic implementations

Removed:
Controller.cs from player

New:
New GameStates: Easy implementation of GameState (RESUME, PAUSED,
GAMEOVER) is now possible.
New Script: Game Script (Main Camera)
New Script: Input Manager (Main Camera)

Changes:
PlayerCharacter Script: added new variables, mode implementation, object
referencing.
HUD Script: new object referencing, changed code.
Zombie: new object referencing.