Fixed Invisible Smoke Particles and Added New Turf Particle

Really simple change to smoke particles where the starting color was
black. I routed around in code to see if this color was supposed to
change else where but did not find anything. The new turf particle
should not be showing up yet. I still need to wait till I can commit
scripts.
added more control support to the lobby, not quite there yet, still has bugs
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into localmulti_02
Added animation testing script LookBack. Added function SetFaceExpression() to FaceState.as
Added new improved Brad head and removed the older ones
Improved FaceState.cs, cloned scene to level_full_xexano for head-on-body testing

 - BradHead prefab parented to head1_head rig node to inherit head movements
 - Currently put over existing Patrick head (need body model without head)
 - Happy/Angry face currently bound to driving forward/backward (W/S)
in-game gui: slight updates to ball marking, textures and scaling on distance
Merge pull request #129 from MaritalWheat/in-game-gui

in-game hud: slight updates to ball marking, textures and scaling on distance
Adjusted stuff for Feb 26th build
* Changed multi_lobby floor texture to green and wall texture to blue
* Added skybox to main.unity
* Added ball indicatory to multi_lobby
* Trimmed config.xml and EditorBuildSettings.asset of extraneous scenes
* Added level_full to config.xml and EditorBuildSettings.asset
Removed extraneous file
Removed XInput to re-enable debugging via MonoDevelop
manual merge of main.unity, also fix lighting issue (ambient was set to white)
fix some bugs that I had with controller sensitivity and also with turning on off players
Merge pull request #123 from Double-Fine-Game-Club/localmulti_02

Localmulti 02
Added mouse rotation to FollowPlayerScript
Added mouse rotation to FollowPlayerScript
Fixed indentation to match rest of project
Added thumbstick(analog) support
Commenting and deleting of unused Update method
Fixed duplication of input from keyboard and controller