d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
d3d10core: Implement d3d10_device_OMSetBlendState
dxgi: Implement swapchain SetFullscreenState, GetFullscreenState and ResizeBuffers
wined3d: Added ILT, IEQ and NE sm4 instructions
wined3d: Added support for WINED3DFMT_BC3_UNORM textures