- Added skeleton code for generating the mesh aligned to color points(with Intel PCSDK). However, performance was abysmal and there were many holes in hte mesh, so the code has been commented out.
- Added depth debug in fragment shader, so that points on the projective texture are colored red when at less than some distance threshold.
- Added an option to switch between textures
- Added both camera and object rotation
- Added an option to save custom matrices, which can be printed by pressing P
- Corrected image so that it appears as original to the end user(not mirrored)
- Played around with values, currently, due to the depth debug, one can see that the stored matrices are not correct, since the points are not aligned