Implement rest and sleep with "bed" objects. Rebalance bleed and hunger damage to work sensible with rest and sleep.
more work on rest/sleep hit point rebalancing. Moved ticks for rest/sleep from action to player. Added admin override to player aggression to support testing/hacking.
fixed recently added bug - trying to hit a creature when unarmed.
update failing tests after artefact attributes change
turn off client debug, fix "look at xxx" to work properly
quick bug fix
add basic "talk" verb support