added language submodule
note working, have to go though
currently broken because quasiquoter needs to generate card name constructors
doesn't compile at the moment. moved endCndn code into examples - adding endCndn function to Game data type. also updated to the latest quasi language
endCndn abstraction
changed runtime to use RuntimeCard instead of Card data type (name clash - should really figure out how to do this better at some later point)
show.cID for CardName instead of String
String --> CardName
working on setting up runtime system to use CardName types
fixed rest of type errors, game currently hangs when running test cases
much joy. fixed game hanging issue
started fixing latest test cases in GreedyUnitTests, but these were not finished yet anyways, so back to a functional game engine
Examples.First
sdist