Move camera creation out of GameScene and leave it to the game specific Human d3d view derived class
- Add BoundingMesh property to particles to use it for collision detection
- Introduce ActorCollisionEvt

Signed-off-by: MHesham <mhesham.fcis@gmail.com>
Implement 3rd Person Camera, Implement X Axis rotation handling in TurnController

Signed-off-by: MHesham <mhesham.fcis@gmail.com>