It ends up being both. I wanted the AOE tags to match their behavior, rather than describing the source (e.g. deep instead of pierce, circle instead of spin). This is mostly in case they get used for other things later. So the technique name is closer to the weapon behavior or style of move, whereas the AOE tag reflects the code implementation.

As such, I've mapped WIDE -> wide, PIERCE -> deep and SPIN -> circle. There's also absolutely nothing stopping us having multiple seperate techniques with subtle differences... e.g. CLEAVE as a wide AOE attack that is non-crit (for lightsabers!).

If this ends up being more confusing than anything else, no worries on changing it. I honestly struggled to find a good name for the circle AOE option.