* Composed README.md to define the scope of the project
* Created composer.json to define some libraries I expect to use for the front end
* Started the skeleton of the Map class
* Removed placeholder text in README.md
* Fixed typo in README.md
* Better documentation for file level and variables
* Added stub method for seeding the map
Merge branch 'master' of https://github.com/webworker01/gameoflife

Conflicts:
	library/webworker01/GameOfLife/Map.php
Merge branch 'master' of https://github.com/webworker01/gameoflife
* Added some structure to cell class, each cell should know its own coordinates and state
* Map class now holds a collection of its own cell objects
* Created simple random seeding function
* Reduced composer file to only include monolog as we will be integrating that first
* Added very simple client for the module in index.php
** Map state is serialized and stored in $_SESSION
* Initial algorithm for calculating the rules of the game added
* Added methods to save temp state and persist state for each cell (needed to ensure we calculate the entire map at a time)
* Changed HTML output to be more pixel looking
* Expanded default map size
* Ensured map is persisted after each tick
* Added simple benchmark timer for future algorithm optimization
* Added auto refresh to the page with a simple pause function (need to add restart, user can refresh page for now)
* Fixed bug in death of cells calculation
* Made the map visually larger but with less cells to calculate for now
* Fixed bug where reload was always reseeding if the seed link was clicked
* Added the rules of the game to the view
* Added facility to colorize cells
* Updated composer.json to identify package
* Updated to PSR4 compliance including reorganizing directory structure
* Adding to packagist.org
* Fix PSR4 compliance in composer.json
* Fix namespaces to match PSR4 namespaces
* fix package name in phpdocs
* Added MIT license