+ Checking instanceOf method now compares with super classes as well
+ Force property added to physics class
+ Setting a default impact type for player class (temp hack)
+ Reset sector reference every tick
+ Fixed matrix transformation for canvas images as well as how they're drawn when regX and regY are set
+ Allow a new FX to spawn on source if old one is stale or being removed
+ Material class updates
+ Print warning if blend animation is not found
+ Improved command system and easier ways to declaring command functions
+ New screen wipe functionality for game manager and more GUI improvements
+ Script updates and Purlin AI script and FX Emitter script class added