Stage 1 complete. Testing.
10-15% performance hit on intersections. This will cascade through all intersection tests.
Stage 2 complete. Occ intersection refactor. Now on to reflect and shadow rays
Stage 3 complete. Ready to start writing intersect sphere.
Re-adding code.
Changing name convention for texture based arrays.
More name changing
More name changing.
Begin adding sphere data and inits
Creating test spheres and bvh,
Added sphere intersect.
Fixing a bunch of errors with new primitive.
Sphere intersection working while not at the origin.
ake
ake
Almost there, but broken. Need to save.