Item DB updates:
-- kRO 2014-05-21
-- kRO 2014-05-28
-- kRO 2014-06-11
-- kRO 2014-06-18
-- kRO 2014-06-25

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
[Updated] item_combo_db.txt
-- Commented some unfinished lines

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
Item DB updates
-- kRO 2014-07-09
-- kRO 2014-07-16
-- kRO 2014-07-23
-- kRO 2014-07-30

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
Bug Fixes:
* Follow up 2d2991a, remove trailing spaces in inter_athena.conf
* Added `bound` field on `picklog` table (bugreport:9240) Thank @icxbb-xx (Napster)
* Fixed Randomize Spell infinite loop. Failure of skill improvise db reading. (bugreport:9288)
* Added **max_extended_aspd** for caping max ASPD for KO/Rebellion, default is 193. Pointed by @raynra & Ziu
* Mail attachment
  * Added `bound` field on `mail` table, since group with PC_PERM_TRADE_BOUNDED can put bound item into attachment
  * Fixed wrong data type causing wrong zeny amount (bugreport:9291)
* Fixed item color issue for bound item (bugreport:9238)
  * Stackable item shouldn't be displayed as yellow color
  * Equip doesn't shown as yellow after relog or item is moved
* Silence status immunity for Renewal (bugreport:9227)
  * Bleeding (SC_BLEEDING): Vit -> Agi
  * Silence (SC_SILENCE): Vit -> Int
  * Sleep (SC_SLEEP): Int -> Agi
  * Thank @Playtester, @Lilith-, partial merge of Hercules:6f26451
* Fixed status check when cast a skill to hidden target
  * Stone Curse shouldn't be casted to hidden enemy when the caster has intravision (bugreport:9266)
  * Added **INF3_HIT_HIDING** for skills that *maybe* have effect to/can hit the hidden target. Previously, every Earth Element skills *always* had it, doesn't matter ground skill or single-target skill
  * **!TODO: Confirm other skills that have ability for this!**
  * **!FIXME: For now, I rely as the previous check did, I put some Earth Element skills (and) with area/ground effect**
* Correcting Devotion behavior (Hercules:e7be725, 41f28c0)
  * Failing to cast Devotion to the 6th player
  * Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
  * Status icon that inherited from devoter won't be displayed at devoted player
  * Reflect Damage on devoted player won't reflect normal attack, only melee skill attack
  * Added config **devotion_rdamage_skill_only** for backward compability, ignore the behavior above

**IMPORTANT**
  * Please import sql-files/upgrades/upgrade_20140915_log.sql
  * Please import sql-files/upgrades/upgrade_20140915.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Follow up 9b4d922, missing parentheses at 9b4d922#diff-85d990dde8caf2d72d1e2b0f7dcf9786R2254

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Merge pull request #92 from nanakiwurtz/master

Item DB updates
Follow up 557aaa2, bugreport:9304

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Follow up 557aaa2

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Bug Fixes
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
Follow up to a080117. Fixed compile error.