First commit

Adding terrain model and print screen from kart.finn.no
of Gløshaugen, some libs and simpleTerrainImport.html
Create README.md
Fixing WMS

Set THREE.ImageUtils.crossOrigin to
'anonymous'. Also adding option to choose
the WMS 'norgeIBilder'
Starting on adding building

Not very clean and some hardcoded values
Starting on importing 3d-models

Looked at .dae-files and .obj-files
Resized textures
Emptied .gitignore and adding obj-file

hovedbygget.obj was ignored. To avoid more of these problems, I emptied
the ignore-file for now.
Moved some files and looking at zipjs

Have not acheived much on zipjs, but will probably look
more on it later
Removed som hardcoding + added 3d-models
Minor change on usage of stored texture
support js-buildings

also added hovedbygget in .js(native threejs format).
Show fps stats

Using the stats.js library from mrdoob
Some refactoring

More reuse in the code which places the building on the terrain
Update README.md
Fixed math bug in getVirtualZValue

Also moved the method to import3dBuildings
Some refactoring
Update README.md
Update README.md
Less hardcoding (not runnable)

In process of making more reuse of code between different
building formats, and supporting more buildings in these types
without changing the code
Ref last commit. Now runnable