Initial Commit

Has a title screen and all the levels are set up and basic controls are
implemented.
Commit
Fixed .gitignore file lines and location.
Commit

Commit
Merge branch 'master' into damien

Conflicts:
	OriginalOrigins.git/branches/Assets/Art/Thumbs.db.meta
	OriginalOrigins.git/branches/Assets/Art/Title Screen/Thumbs.db.meta
	OriginalOrigins.git/branches/ProjectSettings/ProjectSettings.asset
Added a cut scene template/generator

Added a script to destroy an object, inserted more into the lab scene.
Added a sprite renderer that can generate sprites mid game.
Add Physics settings
Added Right Bounds
Continued to make changes to the lab scene. Added a pushing rock to level 3. Or maybe I did that last commit IDR.
Merge branch 'master' of https://github.com/Dgilliams/OriginalOrigins

Conflicts:
	OriginalOrigins.git/branches/ProjectSettings/EditorBuildSettings.asset
Made several changes to level 2 with the log. Mounds now have colliders with prefabs.
Fixed jumping
Changed the grass in level 1. Added the new grass art and a new grass(type 1) foreground. Changed the lilypad to be compatible with Unity and added it to level 6. Added a temporary mosquito sprite and create a moving prefab for it. Created a sprite generator that shoots out mosquitos. Changed the root in lv6 to have a edge collider. Continued to add the left and right boundaries to prevent player from leaving the game play area.
Merge branch 'EDevelopment'

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level1.unity
	OriginalOrigins.git/branches/Assets/Scenes/Level6.unity
Created cut scene 1, added my last 8 hours of work. Theres a ton of changes.
Deleting old files
updating
Merge branch 'damien'
Merge branch 'master' of https://github.com/Dgilliams/OriginalOrigins

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level7.unity
Made lvl6 restart on death, made minor art changes to other levels