I think this update should log, to GCLI and Session log "Detective Skull Yellow Word found: " and the found word. Unverified.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14168 b29ace70-8910-0410-8dcc-aa2fc6433167
Highlight finding a speakeasy word in the cli blue. Now also finds words from using fat stacks of cash against copperhead bartender and using 64735 scroll.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14169 b29ace70-8910-0410-8dcc-aa2fc6433167
Log clan as well as speakeasy words found. Also some item spading.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14170 b29ace70-8910-0410-8dcc-aa2fc6433167
A few more consumption details

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14171 b29ace70-8910-0410-8dcc-aa2fc6433167
fix a few things from checkpowers and checkitems


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14172 b29ace70-8910-0410-8dcc-aa2fc6433167
Refactor faxbot internal data to have a map from monster name to Monster and a
map from command to Monster. Initial support for letting faxbot command take a
partial string.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14173 b29ace70-8910-0410-8dcc-aa2fc6433167
Handle trying to drink speakeasy drink during high school. Some more consumption spading.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14174 b29ace70-8910-0410-8dcc-aa2fc6433167
Don't show speakeasy drinks in the Item Manager -> Booze in paths where they can't be consumed

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14175 b29ace70-8910-0410-8dcc-aa2fc6433167
Rearrange initialization of monster maps for faxbots to be more sensible; build
them when constructing initial monster lists, not when building category lists.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@14176 b29ace70-8910-0410-8dcc-aa2fc6433167