Fixed the dialogue box to initialize text correctly based on the parameters. Updated the newgame Scene to reflect the changes. Centered the dialogue box display group instead of being aligned to the left.
Added custom assets to use as placeholder art for the Visual Novel game.
Added character.lua file which handles the creation and displaying of characters created using the character.make() function; it also has a function for handling the orientation of center, left, and right using character:setOrientation(); and added the function character:changecharacter() but it does not currently work correctly(you have to manually remove the character using character:removecharacter().
Added timer.lua which handles the in game timer for days, hours, and minutes; added a timer:rest() function which at a certain time pushes time forward depending on the amount that you specified; added a timer:addTime() which automatically handles 24 hour days and 7 day weeks; and added setter and getter functions for the date and time.
Modified the newgameScene.lua file to demonstrate the new character.lua and timer.lua scripts.
Modified the background.lua file by removing the createdialoguebox function; removing the id variable in options which wasn't being used; and changing the table name from t to background.
Modified the script.lua file by adding an information header; and changing the table name from t to script.
Modified the dialogue.lua file by adding the widget library; adding an information header; added a new line feed to text for dialogue box to account for section for the speaker's name if it's left blank; and adding padding for top and left(left does padding on both right and left divided by the integer put in by 2).