load levels in a different place
when we load a new level, remove elements from the previous stage
add some concept of how much time has passed, this way we can control
the speed of things and not rely on when pixi decides its time to draw
(we can update zero or multiple times if needed)
list of implemented features in a simple list
switched to specifically use WebGL (not canvas)
started an interact button
refactor the tests into a folder
added a new function to create the agent
moved around the update step
Made all the global things not global
Merge remote-tracking branch 'origin/dev' into dev
added adjusted the screen size
added a ground for the player to walk on (picture)
added the ability to interact with objects on screen
Made the skybox and the mood.
basic dialog
Merge remote-tracking branch 'origin/dev' into dev

Conflicts:
	src/main/pixi/game.html
lower starting mood
I broke something during the merge :/