Hunted expansion

Adds a ton more globals to base_hunted, allows for Assassin player limit to be based on current Bodyguard count, seperated Fortress Point globals from Team Point globals, the ability to change the weapons that the Hunted recieves on spawn, for Assassins to recieve the location where the Hunted was last damaged, and for different teams to be used for the Hunted, Bodyguards and Assassins.

To add before merging:
- [ ] Hunted / Bodyguards as same team.
- [ ] Modifiable damage for Tommygun.

For future expansions:
- [ ] Tommygun weapon to be picked up by Hunted somewhere in the map.
- [ ] Versus Hunted (hunted, bodyguards and assassins all on one team - first to escape or kill enemy hunted scores - for large playercounts)
- [ ] Control Point Hunted (only hunted can capture points, capping gives score)