- fixed music bug (regarding mute)
 - BUG: Suspense is not working. Although I can manually activate it with smgr.playMusic(sound_events["music_battle_suspense"]); so that's nice :)
- BUG: One of the bombs (I'm not sure which) displays the following error: [ERROR] Sound event: 'battle_bomb_bomb3_drop' has not been defined. Which type of bomb is bomb3, bomb4, ect.? I can't find it in the spread sheet.
-BUG: when I cancel an attack more than one instance of the the build music is playing. even though I've made an max_instance_count object
-BUG: countdown should only be triggered one time when the battle start
-BUG: battle_enemy_??_move is not working. It's not shown in the console and not playing.
-BUG: When a building is completed the ui_achievement_count_show sound event is being triggered multiple times even though it shouldn't