Player class abstraction + junk cleanup
First commit.. WOOHOO! Added Networking scripts.. Will need to hook this up to properly spawn and control player
Merge branch 'master' into networking
Old stuff
playing with HP
Merge branch 'master' of https://github.com/Hail-the-Master-Race/TODO into networking
Merge branch 'master' into networking
Merged master in networking, added NetworkManager GameObject and hooked it up to NetworkManager script
Added extremely basic pause functionality for networking. Should really move this to something else though...
Merge branch 'master' into scene_gameplay

Conflicts:
	Assets/Scenes/CharacterCreateScene.unity
add Wukong mob to StartScene
Pickups!
individual-mob dependent damage to PC
Merge branch 'scene_gameplay' of https://github.com/Hail-the-Master-Race/TODO into scene_gameplay

Conflicts:
	Assets/Scenes/StartScene.unity
	ProjectSettings/TagManager.asset
increase floor size bc why the hell not
Merge branch 'scene_gameplay' of https://github.com/Hail-the-Master-Race/TODO into scene_gameplay
Pickup prefab
Hunger decreases, magic/food pickups, enemy stuff
New play online scene. Now supporting multiplayer spawning. Still need to fix camera etc.
Added scenes to build settings