The game waits for any fallen student
Now the game sends quiestions and stores answers locally
Changed the whole project to Angular.js Works great...
Finished the player fallen of the game logic... still need to do some tests when more than one players drops out
Implemented bower dependnecies. Now it works beautifly
Cleaning up
crud completo preguntas
fixed identify and register
Fixed IP address sent to the server
Changed some model attribute names to match the API. changed the UID logic. Fixed the getIdentify, now it returns the character_type
Changed some model attribute names to match the API. changed the UID logic. Fixed the getIdentify, now it returns the character_type
Fixed the API changes on the problems editing action
Updated the API for character_type. Now the uid cant be changed...
Merge branch 'server-dan' into desktop-socket.io
Fixed the fallen player logic. And also the game sends one question and doesnt send more until all players have ended
added questions seed
Lots of visual tweaks like progress bar <3, average time, etc. Youll love em
Now the UID of a game always has length 3. The problems api returns RAND() order
Merge branch 'server-dan' into desktop-socket.io
New character pictures