switch to GameWidget, move drawing stuff
override drawObjects(), properly delegate to GlObject.draw() --no visible output yet--
copy draw cube code to GlChip.draw() and GlField.draw()
builds and runs with and without ARToolkit
calculate relative position of chip marker and print it to debug stream
Merge pull request #3 from roybaer/master

Properly delegate drawing stuff to GlChip and GlField
Add keyPressEvent to GameWidget to allow pressing column numbers on keyboard as input
Merge pull request #4 from jangoclik/master

aiplayer implemented
Add qtcreator files to gitignore
Wire up some more signals/slots
Disable AI because it's crashy
Merge pull request #5 from jangoclik/master

aiplayer quickfix
Merge pull request #6 from jangoclik/master

Aiplayer check4 finished , default emit in move()
Implement chip and field
Merge pull request #7 from wladi-do/master

Implement chip and field
Don't compile Gl* classes if artoolkit was not found
dropChip implemented + ai fix, new : bool checkFinished()