You can no longer gain any special meter off the hammer's electricity.
More fluff text.
Exodus and Sabbath's max ammo with backpack have been slightly increased.
Typo. WHOOPS
butts.txt has been removed, much to Kyle's/Mystical's eternal shame. ToDo.txt has been moved in from Dropbox in its place.
Armors have little powerlines floating off of them for no other reason than it looks cool.
Missed this suggestion.
All zombie troopers are now slightly slower. Zombiemen no longer fire constantly.
The first of the five replacement critters is in, the Steel Beast replacing the Spectre. Sprites need polishing and the death sequence needs tweaked, but otherwise it's good.
Lightning no longer makes a splash.
Power lines on the armor are no longer as garish.
Steel Beast death has been properly polished.
Expanded hwando's range from 96 to 112, as per anon's suggestion for Spiders. They're getting replaced, but might as well do just a bit of a convenience.
Enemy shots now all have A_UnsetShootable on death, preventing them from being destroyed twice. Enemies now have painchance to HaltHammerzeitImpact, rather than HaltHammerzeit.
AS PER POPULAR DEMAND BY ALL OF ONE PERSON WHO DIDN'T EVEN REQUEST IT BUT RATHER VAGUELY MENTIONED IT
NOW IT IS
Apparently there were two animdefs.txt files. Merged into one.
All guns and special attacks now have their own unique damagetype.
Combo system has been dramatically rehauled for now. The degredation curve is much sharper, degrading slower at lower levels and faster at higher levels. After entering combat, degredation is slowed down for a little under two seconds. Mook enemies now take at least two hits to down, but attack much slower.
Forgot to push the Cyberdemon's cock sound. (Lewd)