Initial implementation, probably doesn't work
Add project reference for TestClient
implement copy constructors
Add OffsetBy to BoundingBox
Hook C.N.Client up to C.N.Physics so client code gets some dumb stuff handled for free
Remove locking velocity for full physics update as it had a tendancy to cause deadlocks if client code tried to modify it
Prevent negative timeouts
syntax
Fix boog in player physics
Style
More style
spleling
make MillisBetweenUpdates static so things work
stylin
Make MS/Update tuneable
Merge branch 'master' of github.com:SirCmpwn/Craft.Net into client_physics_integration

Conflicts:
	source/Craft.Net.Client/MinecraftClient.Properties.cs
	source/Craft.Net.Server/MinecraftServer.cs
Replace LogicManager with Block
Merge pull request #204 from bobtwinkles/client_physics_integration

Client physics integration