Created project to test particle filtering with GLHL
Renamed project. Created Robot class and designed ParticleFilter class
Created particle class. Coding ParticleFilter.cpp
Added constructor in ParticleFilterCPU
Redesigning Particle type
Added vs15 project files
Fixed compilator in GLHL and ParticleFilter test project. Fixed random number generator (Change seed every execution)
Updated gitignore. Main loop implemented. Need to fix weigh calculation
Tested particle filter. Need to improve the calculation of weight in order not to use static members
Finished First approximation of particle Filter using CPU
Fixed guard in ParticleFilterCPU.h
Created class about particle filtering but not defined
Adding methods to manage buffers in OpenGL
Creating base class for managing OpenGL buffers
Created project for vs2015. Created BufferObject.cpp
Interface of BufferObject
Coding particle filter class using framebuffer to store information about particles in the GPU
Coding ParticleFilterGPU initialization. Added shaders but not coed
Fixed particleFilter project to be used with vs15
Added template for particle filter shader