swapped over behaviour so that ship no longer appears to move.

instead the "system" object moves in opposition to the direction of travel of the ship within system.

This means to the user the ship appears to stay still with system moving around it. That is, until it reaches the edge of the system, at which point the system locks to the correct edge(s) of the screen so that the user can fly freely in the final (width or height)/2 of the canvas/system.

Next step is to reconfigure the wrapping "outOfBounds" Functionality to ensure correct wrapping of objects within system.