define 'UserHasSpawned' event
define 'UserHasChangedSeat' event
tidy up events grammar
define 'CrewMemberHasBailedOut' event
define 'CrewMemberHasOpenedParachute' event
define 'UserHasToggledLandingLights' event
refactor 'ToggleValues' constants
define 'UserHasToggledWingtipSmokes' event
refactor 'EventWithToggleValue' mixin
define 'CrewMemberWasWounded' event
define 'CrewMemberWasHeavilyWounded' event
define 'CrewMemberWasKilled' event
define 'CrewMemberWasKilledByEnemyUser' event; refactor events with crew members
rename 'enemy' to 'aggressor'
rename 'CrewMember' to 'HumanCrewMember'
refactor 'HumanCrewMemberWasKilledByHuman' event
rename and refactor human-related events
define 'HumanCrewMemberWasCaptured' event
define 'HumanHasCrashed' event