implemented wave system
Merge branch 'master' of https://github.com/o-sharpe/BS-NEW

Conflicts:
	Battlestar Invader.v11.suo
	Battlestar/obj/Debug/Battlestar.csprojResolveAssemblyReference.cache
	Battlestar/obj/Debug/Battlestar.dll
	Battlestar/obj/Debug/Battlestar.pdb
	BattlestarInvader/obj/Debug/BattlestarInvader.csproj.GenerateResource.Cache
	BattlestarInvader/obj/Debug/BattlestarInvader.csprojResolveAssemblyReference.cache
	BattlestarInvader/obj/Debug/BattlestarInvader.exe
	BattlestarInvader/obj/Debug/BattlestarInvader.pdb
	BattlestarInvader/obj/Debug/intermediatexaml/BattlestarInvader.exe
	BattlestarInvader/obj/Debug/intermediatexaml/BattlestarInvader.pdb
	EnemyManager/obj/Debug/EnemyManager.csprojResolveAssemblyReference.cache
	EnemyManager/obj/Debug/EnemyManager.dll
	EnemyManager/obj/Debug/EnemyManager.pdb
	GameManager/bin/Debug/Battlestar.dll
	GameManager/bin/Debug/Battlestar.pdb
	GameManager/bin/Debug/EnemyManager.dll
	GameManager/bin/Debug/EnemyManager.pdb
	GameManager/bin/Debug/GameManager.dll
	GameManager/bin/Debug/GameManager.pdb
	GameManager/bin/Debug/HUD.dll
	GameManager/bin/Debug/HUD.pdb
	GameManager/bin/Debug/Screen.dll
	GameManager/bin/Debug/Screen.pdb
	GameManager/bin/Debug/Weapons.dll
	GameManager/bin/Debug/Weapons.pdb
	GameManager/obj/Debug/GameManager.csprojResolveAssemblyReference.cache
	GameManager/obj/Debug/GameManager.dll
	GameManager/obj/Debug/GameManager.pdb
	HUD/bin/Debug/HUD.dll
	HUD/bin/Debug/HUD.pdb
	HUD/bin/Debug/Screen.dll
	HUD/bin/Debug/Screen.pdb
	HUD/obj/Debug/HUD.csprojResolveAssemblyReference.cache
	HUD/obj/Debug/HUD.dll
	HUD/obj/Debug/HUD.pdb
	PhysicsManager/bin/Debug/Battlestar.dll
	PhysicsManager/bin/Debug/Battlestar.pdb
	PhysicsManager/bin/Debug/EnemyManager.dll
	PhysicsManager/bin/Debug/EnemyManager.pdb
	PhysicsManager/bin/Debug/GameManager.dll
	PhysicsManager/bin/Debug/GameManager.pdb
	PhysicsManager/bin/Debug/HUD.dll
	PhysicsManager/bin/Debug/HUD.pdb
	PhysicsManager/bin/Debug/PhysicsManager.dll
	PhysicsManager/bin/Debug/PhysicsManager.pdb
	PhysicsManager/bin/Debug/Screen.dll
	PhysicsManager/bin/Debug/Screen.pdb
	PhysicsManager/bin/Debug/Weapons.dll
	PhysicsManager/bin/Debug/Weapons.pdb
	PhysicsManager/obj/Debug/PhysicsManager.csprojResolveAssemblyReference.cache
	PhysicsManager/obj/Debug/PhysicsManager.dll
	PhysicsManager/obj/Debug/PhysicsManager.pdb
	Screen/obj/Debug/Screen.csprojResolveAssemblyReference.cache
	Screen/obj/Debug/Screen.dll
	Screen/obj/Debug/Screen.pdb
	Weapons/obj/Debug/Weapons.csprojResolveAssemblyReference.cache
	Weapons/obj/Debug/Weapons.dll
	Weapons/obj/Debug/Weapons.pdb