Halve all armour values

This seems like a good start. At least now when I put on light survivour gear and stand 1 tile away from a turret, I actually die after getting shot a dozen times.
Update layering

Make layering penalties consistent with master branch for testing purposes.
bugfix

I HATE SEMICOLONS
Merge pull request #7773 from Izicata/patch-4

Halve all armour values
Dried beans and dried rice.

Can't do anything with em yet, this is just the foundation.
Extant recipe integration.

I probably missed a few obvious ones in here.
Basic cooked beans and rice dishes.

Individually or together.
Hats & luggage pricing

Movin' on up through armor.json.

Made some judgment calls on the hats because (for instance) a top hat
can go for anywhere from $10 to $278 depending on material, maker, and
whether we want a peacock feather in it.

(SUPER_FANCY argues for the feather.)
Up through berets

Movin' on up.
Deluxe recipes for rice, beans, and beans with rice.
Nomex in progress

Gonna PR these; still moving.
Firefighter gear priced

Moving the sticks...
Fixes.
Hats here!

Wanna buy a hat?
Merge pull request #7812 from Rivet-the-Zombie/i-luv-tu-eet-beenz-n-ryse

Adds beans and rice.
through glasses

OK, as good a stopping point as any.  Optical glasses were derived from
2-for-X pricing, midgrade.
Survivor pack rework

Added survivor runner pack and duffel bag.
Removed varsize from all survivor packs.
Tweaked volume so all survivor packs are 25% bigger than non-survivor counterparts.
Recipies

Added survivor runner pack and duffel bag recipes
Tweaked existing survivor pack recipes
MOLLE pack nerf and survivor pack weight tweaks

MOLLE packs were obviously overpowered; they now have the same volume as a survivor backpack, 48.

Tweaked the weight of all the survivor packs so they follow a nice linear progression; larger packs are heavier, smaller packs are lighter.
Added spawns and tweaked existing survivor pack spawnrates