-Fixed bug with factions manager

-Added method to cube grid network manager for broadcasting block build/integrity
-Fixed bug with setting beacon broadcast radius
-Finished implementation of setting block build/integrity values
-Added configurable auto-save interval on main controls page
-Updated game libraries to 1.040.016

-Fixed a couple missing methods post-hotfix
-Started on some unit tests
-Fixed issue where plugins weren't being unloaded when the server crashes or is stopped
-Fixed multiblock bug
-Changed server tool GUI timers to try to improve performance
-Changed character events to OnCharacterCreated and OnCharacterDeleted

-Finished mapping of player id to steam id in PlayerMap
-Added steam id, name, and isDead flag to factions members
-Added Name, SessionSettings, Checkpoint and Sector properties to WorldManager
-Reworked add and delete for inventory items
-Added CurrentInput to PowerReceiver
-Added PowerReceiver to FunctionalBlockEntity
-Fixed a number of bugs with New in main tool GUI
-Added dialog for adding new items to inventories
-Started reworking cargo ship manager
-Fixed a number of bugs with the PlayerMap

-Fixed a bug in InventoryItemManager
-Tweaked a few things in the new inventory item dialog
base
-Started on reflection unit testing
Merge branch 'master' of https://github.com/SEModCommunity/SE-Community-Mod-API
-Fixed up the first round of bugs with 1.041

-Finished up some more work on unit test methods
-Added reflection unit tests for PlayerMap, PlayerManager, WorldManager, RadioManager, PowerManager, FactionsManager and Faction
-Updated version numbers

-Added unit tests for PowerProducer and PowerReceiver
-Fixed a few minor bugs that broke the config tool
-Re-implemented player join/leave events by tracking list of connected players and creating dummy entities to pass along the steam id

-Fixed debug spam from functional block checking for a power receiver
-Added reflection unit tests for LightEntity and BatteryBlockEntity
-Tweaked cargo spawn distances when based on asteroids

-Fixed pre-spawn cube block updates for cargo spawns
-Added method to PlayerMap for getting player name from steam id
-Added method to PlayerMap for getting/generating the virtual player for assigning block ownership to the server
-Fixed bug with new player join/leave events not firing
-Fixed misc bugs in PlayerMap
-Added BaseCubeBlocks to CubeGridEntity
-Updated chat and connected players list to show player name instead of steam id
-Fixed bug with cube grid contruction from file
-Added reflection unit test for DoorEntity