Created and initialized player class to start
	movement and render tests
Merge branch 'playerMovement' into playerClass

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/ProjectFlightSchool.vcxproj
	ProjectFlightSchool/ProjectFlightSchool/ProjectFlightSchool.vcxproj.filters
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into playerClass
Player handles input and moves asset
HandleInput function is modified. Get an instance from Input and
	checks if WASD i pressed. The passes direction and speed
	to the Move function which affects the players postion.
Merge pull request #26 from SvinSimpe/playerClass

Player class
Add collision structures
BoundingBox and BoundingCircle both have an Intersect function used for
	collision check.
Structure changes
Changed the structure of our classes to fit future event-related needs.
Merge pull request #31 from SvinSimpe/playerCollision

Add collision structures
Some more structure changes and test code
As soon as the Client presses anything, it disconnects from the server,
this is just for testing.
Player movement fix
Player position had an incorrect value when opposing keys were
	pressed.
Re-added some stuff
In my previous commit I removed some things that needed to be added back.
Merge branch 'playerMovement' into playerCollision
Merge pull request #33 from SvinSimpe/playerCollision

Player collision
Some minor fixing
Needed to do this commit since a broken commit accidentally ended up on
development.
Merge branch 'development' into network_event_feat
Code standard fix
Did some changes to ugly code to meet code standard requirements.
Merge pull request #37 from SvinSimpe/network_event_feat

Network event feat
Network on Release fix
Realised that the Network thread was running in release mode, even though
there's no debug-console open in release, this stopped the game from
completely shutting down in release.
Network now runs on release as well
The network used to only run in debug, but this was silly. So I changed
it.
Merge branch 'development' into network_event_feat