We have pictures.

- Very rudimentary OpenGL renderer in place
- Meshes are loading properly through message passing
- There's no material system yet, so just hard coded pass through
  shaders for now.
- Nvidia card is correctly used now on Optimus enabled laptops, had to
  export NvOptimusEnablement = 0x00000001, which directs the Nvidia
  driver to no use the integrated graphics
- Lots of work to do, but we officially have "something on the screen"