Eliminate unnecessary line from my previous commit 1d605642
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.

These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
Fix build break in test from previous commit 54cc229 - hadn't realized ScenePresence inst var name was slightly different
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.

Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
minor: Make wind console commands print out to console rather than log
Make WindParamSet success a console message rather than a log message.

This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
Merge branch 'justincc-master'
Convert if-blocks to return statements in small functions such as GetStartParameter().
After previous discussion, put eye-catcher 'SCRIPT READY' messages to console rather than log as warning

The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.

As per Oren's suggestion.
Merge branch 'justincc-master'
ParseNotecardToList() returned data past end of notecard text (mantis #6881).
Merge branch 'justincc-master'
Extend TestLlGetNotecardLine() regression test to contain chars that are two bytes in utf8
Merge branch 'justincc-master'
This is the acutal sitting avatar crossing code. This commit implements the
actual crossing mechanics for seated avatars, using the supporting code from
the previous commits. Physics is not supported yet, although some few bits
for them are already in place due to the earlier code drops. With this commit,
crossing sitting avatar by "editing" the prim across the border, by using
llSetPos or keyframe motion may already be possible. Vehicles will come next.
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Populate user preferences with UserAccount email if it is present, else return an error indicating no email is on record for the user.
Fix issue with editing notes for other avatars
Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending