v2.8.0.3

Monk:
Breath of Heaven no check as a constant buff.
Mantras now check for passive that reduces cost by 50%.
Mystic Ally Active Use implemented.

Wizard:
Arcane orb is spammed on groups of 3 or target that is special with less
than 50% health.
Diamond Skin is now only used when health is 45% or less with threat
conditions.
Wave of Force is reused every 2 secs, added cluster condition and single
target conditions.

Adjusted FrozenPulse and Thunderstorm radius to 5f.

Added Diamond Gem modifications for stacking and checking.

ItemRules:
Removed Soft Settings.
UnidStash rules now stashes all legendaries.
PickUp White and Legendaries only. (Rare & Magic Ignored)

FunkySettings now checks if loaded settings avoidances contains same
count as default.. if not it resets it.
Target Handler:

No longer a partial class and is broken into Cache, Handler, and Movement classes.
Items that failed LOS AllowWalk now use Power to move.

Skill:
Added virtual 3 step method for activation of skills. Moved most skill related code from CacheUnit.

Cache:
Added CursedShrine to TargetTypes.
Items now check AllowWalk during LOS Test.

PlayerMover:
Stuck Count of 2 will use navigator to find unstuck pos (quick fix!)

Misc:
Added a3 NPC to blacklist.
Removed Soft Rules from ItemRules.
Reset of Character moved to BotStart and Removed from BotStop.
GameChange now clears Cache.

Tags:
Added FunkyClustering Tag, which overrides Cluster Settings until profile changes.
Values:
-enabled (boolean)
-radius (cluster radius)
-units (minimum units)
-range (maximum range)
LOS Movement

Fixed LOS Movement going out of range and stopping behavior.
Salvage rules now include Inferior.
Monk Exploding Palm

Added support for exploding palm dotdps check.
Modified Cyclone Strike and Seven Sided Strike to check for exploding
palm.
Unit weighting modified for Exploding Palm Bleed Effect.
Avoidance:

Added Meteor Impact to Avoidances.
Modified default radius/health for Thunderstorm, Frozen Pulse.

Interactables:
Cursed Shrines now have default of 150 distance and now cause a wait to be used while shrine still remains (after used).
Cursed Shrines now enable QuestMonster attribute to be updated on units.

Line of Sight:
Added CacheLineOfSight object which is used to validate LOS Behavior.

Units:
Added TargetProperty Normal.

Items:
Added new setting for Crafting Material Pickup.

Monk:
Modified Cyclone Strike to be used when 7+ units are within 25f every 5.5 seconds.
Seven Sided Strike will  be used on single targets that are not normal.

Misc:
Added Temp Summon Portal (arreat crater) to blacklist.
ItemRules now pickup Magical and Rare items.
Removed Refresh.cs
Updated Revision Log
Explore Dungeon Fix, Checksum Creation

Added Checksum Application to create list of file md5 hash strings on
post build.

Explore Dungeon minimap explored check exception handled.
Checksum
checksum
Update Checker

Update Checker now live .. validates file checksum using Github.. and
downloads any changed files.
test
checksum

Moved Project Folder out of FunkyBot.
checksum
checksum

added additional extensions to ignore.
merge from funky