This fixes two issues:
1) InitialiseWorld created the Chunk Storage before resolving the World Generator. If the World Generator could not be resolved, the chunk storage was never properly disposed, leading to threads still running in the background and the server never shutting down.
2) Some initialisation stages return to the main menu (via changing state to the main menu state). Since the headless server does not have a main menu, this should actually shut the server down. Implemented this using a StateChangeListener that forces the server to shut down whenever it changes to the main menu state in headless mode.
Added missing file.
Merge #1236 by @shartte - headless fixes