Hide statusbar for iOS 7 or newer if game is fullscreen
[WP8] Set the correct GraphicsProfile and FeatureLevel
Remove member _featureLevel.

Remove member _featureLevel.

The only places it's used is when we update it and right after that it's
used to set the GraphicsProfile. There is no reason to keep a  local
copy. It can always be accessed via _d3dDevice.FeatureLevel.
Merge branch 'develop' of https://github.com/mono/MonoGame into reloadAssetLinkFix
Reload asset link fix
Merge pull request #2265 from Nezz/ios7statusbar

Hide statusbar for iOS 7 or newer if game is fullscreen
Improved comment about the link hack
Merge pull request #2292 from nkast/tnc_WP_SetFeatureLevelAndGraphicsProfile-

[WP8] Set the correct GraphicsProfile and FeatureLevel
Merge pull request #2303 from azchohfi/reloadAssetLinkFix

Reload asset link fix
FNA Code Style: Tabbing, etc. - ./ T through Z
Removed SpriteBlendMode.cs
Merge pull request #2316 from sys27/develop

#2315 Removed SpriteBlendMode.cs
Fixes to alignment for bools, results, and misc. cleanup
Merge pull request #184 from 3vi1/monogame-sdl2

FNA Code Style: Tabbing, etc. - ./ T through Z
Merge back from develop, removes SpriteBlendMode
Merge from develop, for real this time.
General SoundEffect work
Moar SoundEffect cleanup
Like what I said, except the exact opposite