Debug prints
Shouldn't draw when nothing to draw
Removed print
Nodraw initialization if enemies are instantly on sight
Wrong value addessed table
Removed print statements in production
Set base values for enum actions
Avoid recursion by implicit conversions
Forgot break in action switch
Fixed bug where units would stagger around due to short escape vectors
Improved code and streamlined some stuff for less bugs.
Fixed bug about nearest ally attacked
Removed sendtext from ..sendtext parser
Updated AIToolbox headers
Removed useless file
Small cleanup