add lodash as a depdency in bower
add lodash as un dependecy in node
add BaseBonus shared model
add bonus server model
add bonus client model
add a bonuses stack to BaseGame model
add random bonus popping capabilities to the game during a round
add bonus stack cleaning on new round
add binding on bonus:pop and bonus:clean
add bonus popping  and bonus clearing methods
update build
circlesTouch and getPosition are now static
add velocity increment/decrement functions
add world wide bonus collision handlin and sample speed bonus test
add listeners and emitter on velocity events
add velocity increment/decrement listeners and handlers on game client controller
add a method to check if a bonus is taken by given avatar
add random timeout to bonus spawn time plus a percent chance to pop it effectively
fix method definitions
add game to bonuses related emitted events