Fonts can now be rendered on screen using the textshader. There is some more work to be done such as drawing each glpyh based on its dimensions instead of a fixed width but it is functional as it is. The engine now displays the map name and FPS in the bottom left corner of the screen. The EntityManager now supports Item Entities in map files. An error with the rendering code for Glyphs and Entities was fixed; An incorrect function was being used to send textures to the samplers in the shaders. General code clean up.