Fixed #9038: parseVersion shouldn't set Manifest loaded flag
Issue #9061: Fix local manifest more recent than cached manifest issue
Issue #9061: Fix no success notification for empty download queue issue
Issue #9061: Made Manifest::getAssets public for assets process after update finished
Issue #9061: Fix issue about compare logic
Revert "Issue #9061: Made Manifest::getAssets public for assets process after update finished"

This reverts commit 8652864242f19ad9d5895fb6bc77e2dbfb24a717.
Issue #9061: Add std::nothrow
#9061: Add check for instantiation
Decrease the package size of lua_empty_test
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_strip
Sprite Performance Test automation works OK
some fixes for perf tests
Add cocos2dx_csloader.ini to generate the related lua bindings
Compiles on VS2013
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_strip
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_strip
Update the CMakeLists.txt for lua-tests
CCRANDOM_() uses std::rand() because it can be seeded with std::srand()

plus other minor fixes in perf tests
Compiles on VS2012...

hopefully
add null pointer check, make code more robust