Class Structure Initial Setup

CaseElement, NPC, and Object all created.  CaseElement is filled out in
accordance with the UML document.  Includes getters and setters for all
of its fields.  NPC and Object inherit from CaseElement but are not
complete.
Additional NPC and CaseElement Changes

Some extra fields added based on UML changes.
Structure and Name Changes

Following the UML, a few names of certain classes were changed.  Mostly
because Object is a named type already (which makes sense) and
GameObject is a Unity type so that can't be used.  The generic items are
now called CaseObject.
Added Enums and changed old values to Enums

Enums everywhere!  GuiltLevel is now an enum represented by Guilty,
Suspect, and Witness.  Category is also now an enum represented by
WeaponType1-4, and Personal Item.
Added enums script

Added a script that contains the enums for GuiltLevel and Category used
in CaseElements
Merge pull request #1 from Kiroshima/master

Basic CaseElement, NPC, and Object Class Structure
Merge https://github.com/JohnMai/WhiteSharks

Merged latest pull request
Added enum script

With enums for Category and GuiltLevel.
Fixed duplicate enums

Enums were twice on the script
Merge pull request #2 from mentatzoe/master

Fixed enum script
Fixed enums scope

They weren’t accessible as they were encapsulated in a class.
Merge pull request #3 from mentatzoe/master

Fixed enums scope
Added NPC + fixed naming in NPC class

Added NPC Noel Alt in new NPC folder:
-Name
-Description
-Uploaded button

There was a conversation GameObject whose name was incompatible with
the conversation Conversation object from the parent class.
Merge pull request #4 from mentatzoe/master

Added NPC + fixed naming in NPC class
code cleaning

cleaning code
Added animation for the main character

Added animation for the main character
Merge branch 'master' of https://github.com/JohnMai/WhiteSharks into JohnMai-master

Conflicts:
	Assets/Scenes/stage1.unity
Merge pull request #12 from alim4/JohnMai-master

alim4's code into JohnMai's
change scene

scene
merge testing

merge testing