Reorganized the MapManager structuring to support map tiles, objects, and ant units
Refactored the map to use new art
Updated camera movement to enforce boundaries
Built movement foundation scripts and methods to support pathfinding
Readded water tiles that were missing
Modified web player build settings to appropriate resolution
Refactored tile-finding code to use Tile objects instead of strictly coords
Added terrain values and appropriate speed calculations in to the movement algorithm
Modified build settings to prevent right-click context menu in web player
Updated ignore file to exclude the webplayer build
Removed the webplayer files
Made it possible to move a unit from one tile directly to another, including selection appearances but excluding proper pathfinding.
Pathfinding works with path preview
Changed grab and drag style panning to camera edge detection panning.  The camera also moves now instead of the map
Added basic default and move cursors
Fixed minor camera panning bug
Created a player identity for unit ownership and organized some prefabs
When any ant unit comes up against a non-tile object, path movement is cancelled
Gatherers can now pick up fruit if they aren't already carrying some
Gatherers can now drop food once they have picked them up