(Documentaton Fix)
GameObject Documentation (code WIP)
GameObject Doc + Function
(Doc & Typo Fix)
getComponent, type_index -> unsigned int
Transform init and free
Memset data when added in List<T>
#ifndef #define update
Some were missing, and some could be renamed
Adding MeshRenderer component
(Mesh + Shader + uniforms to be sent, WIP)
getComponent returns a pointer now.
Updated Documentation
Added a default camera
Add Component Workflow updated, require GameObject
Removed ::memset in Container, save time.
GameObject WIP to module, EngineModule Macros update
Fixed some problems with Module sort
(VCXProj Update)
If _DEBUG, possibility to display Module update
if Debug, the time taken by a Module Update is now available
Transform children are std::list + Doc
MeshRenderer prepareComponent
Removed useless function