(Glide64) Replace CRC32 with SuperFastHash
(Glide64) Use MurmurHash2
(Glide64) cull_trianglefaces - fix uninitialized var vcount
(Glide64) Use xxhash as CRC32 replacement - fastest so far
(Libretro) adler32 calls CRC32 function now too
(Glitch64) Reimplement grDepthBiasLevel - hopefully we have the
depth bias problems under control now in a GPU-agnostic way
(Glide64) gSPCullDisplayList - set cond initial variable to 0 - fixes
Killer Instinct Gold graphics in TJ Combo stage and others being culled
on Android
(Glide64) Add DISABLE_3POINT for GLES targets - do this as long as
it doesn't work
(NEON) Make custom ARM NEON version of gSPVertex - and set up function
pointer to it if NEON is available
(Glide64) Set gSPVertex function pointer to default one by default
(Glide64) Make functions in TexCachec static
(Glide64) Simplify args to gDPSetScissor