Bug Fix:
Details: The avatar when making small walking movements near a cliff edge would drop into a "falling from standing" state, which shouldn't be possible unless the floor has literally disappeared from under the character. She should have fallen in the previous walking animation.
Duplicate: Move the avatar next to a cliff edge, in this case it was around x764 make one more small movement into a standing state. The avatar then falls down and survives the fall (because it was a falling from standing)
Fix: The problem was the walking state wasn't correctly determining if the character was falling, because the "IsAvatarFloorAdjacent()" function wasn't calculating of the avatar was floor adjacent using the wrong foot! I have fixed the funtion which returns the avatars most forward contacting foot to return properly and the bug was fixed.