Network on Release fix
Realised that the Network thread was running in release mode, even though
there's no debug-console open in release, this stopped the game from
completely shutting down in release.
Network now runs on release as well
The network used to only run in debug, but this was silly. So I changed
it.
Merge branch 'development' into network_event_feat
Merge pull request #38 from SvinSimpe/network_event_feat

Network event feat