Fix Syntax Error in Besieged.lua

There was an error in closing the assault function after the merging of the instancing branch. This made the file fail to compile, which broke other stuff.
Merge pull request #272 from starlightknight/beseiged-lua-syntax-fix

Fix Syntax Error in Besieged.lua
SQL: add mission instances, salvage to instance_list.sql
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
SQL: rename bcnm_instance.sql
Post Instancing Changes: Fix BCNM System

Column instanceNumber needed to be renamed to battlefieldNumber after the Instancing changes.
Merge pull request #275 from starlightknight/bcnm-instance-column-fix

Post Instancing Changes: Fix BCNM System
CoP 7-1: Chains & Bonds - Fix Mismatched Cutscenes

The Ulmia/Prishe Cutscene is supposed to happen at the Walnut Door, while the Louverance Cutscene is supposed to happen at the gate to Aquaducts.

These were mixed up, leading to awkward scenarios where you click the walnut door and are suddenly at the gate to aquaducts in a cs, or click the gate to aquaducts and walk into a room.
SEARCH: removed pthread from search server in favor of std::thread
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #276 from starlightknight/chains-and-bonds-fixes

CoP 7-1: Chains & Bonds - Fix Mismatched Cutscenes
Attempt to implement remaining RDM Spells and Abilities, all the way up to Lv99

Implemented Abilities:

Spontaneity - Makes the next spell have no cast time or recast time, as if the caster was under the effect of Chainspell. The implementation mirrors Chainspell, but removes itself after a single spell

Stymie - One Hour Special. Grants a magic accuracy bonus to the next enfeeble spell. From the available information, it seems that as long as the mob is not immune to the status effect, then it will land unresisted. The implementation attempts to mirror this by checking for Stymie + Immunity, and returning unresisted if not immune in the function to calculate  resistance to a status effect that is used by all enfeebling spells.

Implemented Spells:

Addle - Increases the targets casting time and lowers their magic accuracy. The exact formula is not known, but the best available information says that the raw value is ~30%, and is boosted to ~50% if Saboteur is active, so this implementation assumes that is the case.

Temper - Grants the target the effect of Multi Strikes, which gives them Double Attack.

Formula used from BGWiki:
-Enhancing Magic Skill < 360 : DA % = 5%
-Enhancing Magic Skill ≥ 360 : DA % = floor( Enhancing Magic Skill - 300 ) ÷ 10 )
-Cap: 20%

TODO: Spell animations, confirm ability animations.
RDM: Fix High Level Spell Animations

Fixed the following animations:
-Gain-STR
-Gain-DEX
-Gain-VIT
-Gain-AGI
-Gain-INT
-Gain-MND
-Gain-CHR
-Addle
-Temper

Special thanks to @teschnei for helping me find the animations.