Added auto updating.
fixed weird conflict
Added in feedback
Refined auto updating
Merge pull request #1 from exectails/autoupdate

Refined auto updating
Merge pull request #25 from epicmiro/autoupdate

Added auto updating
Changed eyeType to short in database
Follow up eab4f953102b61181565f28e5e04689ded32cab8

Changed eyeColor instead of eyeType...
Follow up 96db413791b1a5dc67d54087b196babc47c9befa

Well, now it's getting embarrassing.
Fixed eyeType being read as byte
-Added log when trying to access a shop that doesn't exist.
-Added Malcolm, but he looks like Ranald for now because I haven't figured out how to get the items NPCs have equipped quickly and accurately.
-Added Duncan's shop, but only the book in the Etc tab for now because the quest scrolls are all named the same which makes things rather confusing.
-Updated/Improved Duncan and Nao's text, including beginner tutorial quest. I created a new character in the current NA version and copied this text directly from the game, so apparently much of this text has changed since these scripts were made.
Fixed Malcolm cosmetics by sniffing values.
Added keyword giving to Duncan and Malcolm and a few more messages.
Restored to G1 script.
Restored to G1 script.
Restored to G1 script.
Fixed tabification (and changed my IDE settings so it won't happen again.)
Fixed Duncan's shop so the shop class is in his npc script.
Added more keywords and keyword adding to Trefor.
added alissa.cs and updated scripts_npcs.txt
Forgot about Hagi and Anzu being in the scripts.