[12665] Add missing trap id for SendGameObjectCustomAnim call

Thanks to @grz3s
[12666] Implement some spells required for quest 11198

Auras 42581 and 42582 and effect 42578
[12667] Add forgotten break by commit [12251].

This will fix AoE target filling.
Close scriptdev2/scriptdev2#87
[12668] Implement method to send UI encounter unit frames for raid bosses

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
[12669] Fix non PCH build from previous commit
[12670] Add missing spell id 21883

Close scriptdev2/scriptdev2#106
[12671] Implement ACTION_T_CHANGE_MOVEMENT for EventAI

This will allow changing the creature movement based on eventAI events.

Requested in scriptdev2/scriptdev2-cata#4
[12672] Implement SCRIPT_COMMAND_SEND_AI_EVENT_AROUND for dbscripts engine

This allows more flexibility in interaction between eventAI and dbscripts
[12673] Implement spell effect 42281
[12674] Implement script library hook for NpcSpellClick

Close cmangos/issues#428
Fix bug in debug SendOpcode command

Spotted by Laizerox,
explained by evilwow and tested by Neo.

Operator precedence: ! before >>
[12675] Implement some of the spell effects used in Yogg Saron encounter

Target limit and effect for 63744, 63745 and 63747
Target limit for 62978
Spell effect for 63030
Stacking exception for 65157 and 64775
[12676] All units can have Not_Selectable flag while boarded on vehicle

Thanks to debilvul for pointing
[12677] Make use of GROUP_UPDATE_FLAG_VEHICLE_SEAT

Original patch by thenecromancer (TC)
[12678] Fix possible client crash when passenger despawns while boarded
[12679] Revert [12646]. This needs to be fixed in another way!

Close scriptdev2/scriptdev2#113
[12680] Improve [12678] with additional Vehicle checkes

This is required because transports are not always vehicles
[12681] Fix spell 9712

Fix player spell 9712 used in quests 2203 & 2501. Spell 9712 has NPC target while triggered spell 21029 has self-target (player).

Signed-off-by: Cala Haryon <calaftp@free.fr>
[12682] Disable AI attack for controllable vehicles

This won't allow vehicles which can be controlled to use any type of AI attack
[12683] Implement CreatureLinking Flag DESPAWN_ON_DESPAWN

Thanks to grz3s for testing and feedback.