Update - June 24

- Formatted a large portion of the core gamemode code
- Many, many bug fixes.
- Friendly indicators are now green arrows. A lot easier to see.
- Players names are shown depending on distance. (Enemy names only show
when very nearby)
- Added 5 second default respawn counter (includes freeze-cam!)
- Walking speed increased to Quake levels of speed.
- Player model colours are set to team colours.
- Players are gibbed only when killed by another player.
- There is now fall damage, but it is very mild.
- Next map is now determined by the server's mapcycle, instead of
picking random la_* maps.
- Added more team-based spawnpoints.