Jit64: re-enable ps_sum0

The issue seems to have been fixed in the mean time.
https://code.google.com/p/dolphin-emu/issues/detail?id=3471
Core: Remove leftover Windows 32-bit functions in MemArena.cpp
Windows: Give SCMRevGen a configuration for x64 instead of Win32.
Windows: Use a shared precompiled header for dolphin code under Source/
Windows: Add /Zc:inline to compiler options.
Debugger: fix blowup calculation again

Wasn't quiiite right in 3c2567 either.
OGL: Fix brace and body placements

Also got rid of void argument specifiers. These are a carryover from C.
OGL: Clean up parameters for some functions.
OGL: Add static to a function in NativeVertexFormat
JIT: don't rely on undefined behavior for constant overflow checking

I have no idea what the compiler does with these, and this code probably
isn't triggered in most games, but it's probably better not to taunt the
undefined behavior demon.
Merge pull request #812 from FioraAeterna/fixundefined

JIT: don't rely on undefined behavior for constant overflow checking
Fix the Not button showing up in the advanced control dialog.

The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.

Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
Merge pull request #757 from Tilka/ps_sum0

Jit64: re-enable ps_sum0
Merge pull request #816 from Sonicadvance1/fix-not-button

Fix the Not button showing up in the advanced control dialog.
VertexLoader: cache NativeVertexFormat

This fix a performance regression of PR #672.
Merge pull request #809 from degasus/master

VertexLoader: cache NativeVertexFormat
Merge pull request #811 from FioraAeterna/fixblowup

Debugger: fix blowup calculation again
Removed warnings by assigning to bool
Merge pull request #818 from ChuckRozhon/videocommon_bool_warnings

Removed warnings by assigning to bool
Merge pull request #797 from shuffle2/msvc-pch

Windows: Use a shared precompiled header for dolphin code under Source/