Organized MapWorld for using memory allocation, now MapObject is more complete
Organized and created components for map objects
Added LightComponent
Merge branch 'develop' of https://github.com/bcsanches/phobos3d into feature/editor
Added rigid body components
Organized MapObject creation, now it is a node allocated from pool
Fixed access to Entity Transform, viewers fixed
Rigid bodies working again as components
Moved bone code from entity to MeshComponent, added reminder system to components
+ Added SceneNodeUniquePtr
- MapObjectData
Created macros for memory pools
Removed entities code
Using boost::type_index
Merge branch 'feature/editor' into develop
Fix warning