Updated task list.
Updated todo list again. Oooof.
Added cautionary message about OgreBites.
Added message about OGRE installation.
Added note about BaseApplication.
Added pointless syntax highlighting.
Saw the light and edited pointless syntax highlighting.
Got sober and removed syntax highlighting.
Am less regretful about ambient light.
Fixing some system specific issues. (Win 7, VS 2012)

Change the executable output path to ogre/bin/$(Configuration)

Add the resource_d.cfg so people don't have to worry about that...
granted, this may cause some merge conflicts, so we may get rid of it.
Added resources.cfg from release bin folder.

Considering the same issue comes up in the release build, tracking the
release resources.cfg file is a good idea. Just through it in there for
the sake of consistancy.
Removed defines to promote rapid production.

Defines are great in theory, but in most scenarios we'd want variables
representing the terrain information to provide flexibility in our
framework. Since this is a prototype, the numbs won't change, but tweaking
them separately from everything else related to terrain is a pain.
Especially since they're only ever going to be referenced once as initial
values.
Semi-useless update, playing with terrain.
Merge branch 'master' into terraingeneration
Created blank HM texture.
Heightmap asset directory to resource paths.
Began first steps to generating 'infinite' terrain.