Don't build textures that aren't used by an object (Brawl models' metal00 texture as an example)
That awkward moment when old code worked better
Don't include loop frame when playing an animation
IA4 bugfix; alpha and intensity were swapped
This shouldn't be here in release (unless there's a hex editor for raw data nodes, maybe)
Forgot to include loop in frame count on initial keyframe parse
Minor changes to settings serialization and fixes detaching and reattaching model viewer
Minor changes and fixes