loader goes super sayain
Initial entity stuffs
big updates
Big updates to the engine
implement controls, and some debugging
Controls working, minor tweaks
Fix an issue with how I laid out classes
minor shader updates
Got the tileset mapping correctly
HOLY FUCKING SHIT
Cleanup, opacity, and zIndex
move old js files, get loader using pubsub
minor bug fixes
fix screen tearing
bug fixes
Different way to do penetration depth
Change map layout, entity movement updates
debug, and ID updates
Add canvas fallback, eliminate Detector dependency
Remove Stats.js dependency