Vehicle parts pack. Attempt 3.

1. Metal wheel + recipe.
2. Chitin vehicle armor + recipe.
3. Bone vehicle armor + recipe.
4. Add tiny storage space to doors. (Typical car doors usually contain
space in which you can put some stuff.)
5. Wooden seat.
6. Wooden spike.
7. Wooden door.
8. Wooden roof.
a peephole shouldn't be a factor on whether or not you can unlock a door
Change color.
Made bone armor kit easier to craft.
Bionic Sniper

Bionics to enhance eyesight and wilderness survivability, a pretty sweet
gun, and perhaps too much volume. Need to know if its point cost is
well-balanced as-is.
M1014 and changes to semi-auto shotguns

Gave all semi auto shotguns the ability to burst fire to shots in quick
succession to further differentiate them from pump action ones
m1014 spawns
Tone down Bionic Sniper a bit.

Downgrade and remove a few bionics, get rid of a point of dodge.
Tone down Bionic Sniper even further.

Fine. No melee whatsoever, fewer rounds, and frying pan/funnel instead
of aero-evap.
Adjustments to Bionic Sniper.

Restores Evap, replaces pan with mess kit.
Set map transparency cache dirty when we open or close a vehicle part, fixes #9333.
Replaces civilian mess kit with military kit.
Merge pull request #9659 from Mdnthrvst/sniper

Bionic Sniper
Typo in a bionic.
Merge pull request #9660 from kevingranade/fix-vehicle-fov-bug

Set map transparency cache dirty when we open or close a vehicle part.
Merge pull request #9661 from Mdnthrvst/bio-sniper-fix

Typo in a bionic.
also unlocking the door shouldn't make the peephole magically disappear
Special additional item name suffix for active items

Applies to the active armor items.
Load wielded item up its maximum charges via UPS just like items in inventory / worn.
Add yet another message that the player can not use the item as it has no iuse function.