Implementing model class Item
Implementing class model AdventureEquipament
Implementing the model class Armor
Implementing the model class Weapon
Implementing an enumeration in the Item class to classify the rarity of
an item.
Small changes in the code of the enumeration in class Item
Fixing the type of rarity of any AdventureEquipament as "common",
through the constructor of the class AdventureEquipament
Implementing configuration method for the rarity bonus in Armor Class
Implementing configuration method for the bonus rarity in Weapon class
and small changes in Armor class
Creating the agent SimpleItemsHandlerAgent
Merge remote-tracking branch 'origin/itemsHandler' into handlerItems
Replacing the AdventureEquipament class by class SmallStone, a simple
item
Correcting singleton pattern in SmallStone class
Changing the name of the Map to World Class, due to conflicts with the
name of the Map collection.
Adding signature of the necessary methods for the creation of
replacement behavior. Moreover, adding comments with TODOs to implement
them.
Changing the Square class to add the getItems( ) method
Implementing searchMissingItem( ) method
Implementing the checkForItems( ) method
Implementing the identifyItems( ) method
Implementing the method replaceItem